Games

419 products

  • Should I? or Shouldn't I? Expansion Pack Teen Edition Should I? or Shouldn't I? Expansion Pack Teen Edition

    Dominique Baudry Should I? or Shouldn't I? Expansion Pack Teen Edition

    A Game to Explore Social Interpretation, Group Expectations, and Social Problem Solving Double your teens’ fun and social learning with this expansion pack featuring 200 new Prompt cards and 100 new Challenge cards that extend play with fresh, age-specific social situations and topics—and are useful for play with savvy social learners who have memorized responses to the original cards in the game! This product is an add-on to the original game Should I? or Shouldn’t I? Revised Edition for Teens for players ages 12—18. (Game sold separately.)

  • Should I? or Shouldn’t I? Revised Teen Edition Should I? or Shouldn’t I? Revised Teen Edition

    Dominique Baudry Should I? or Shouldn’t I? Revised Teen Edition

    A Game to Explore Social Interpretation, Group Expectations, and Social Problem Solving Revised and updated, this popular social learning card game provides the all-new Social Interpretation Scale to motivate teens to explore how they perceive, interpret, and emotionally respond to others’ actions and reactions and discuss group expectations across a wide variety of social situations. The new Teaching Guide and Instructions help educators, therapists, and caregivers shift students’ focus from discussing how someone behaved to instead learning about the power of one’s own social interpretation within a fun, safe, and consequence-free setting. This revised edition extends teaching the concept of the Social Emotional Chain Reaction (SECR), a Social Thinking® Methodology framework. Ages 12-18+

  • Skillstreaming Adolescent Skills Cards

    Skillstreaming Adolescent Skills Cards

    Convenient 3x5" cue cards designed for student use during group sessions and homework assignments. The cards list the behavioral steps for each of the 50 skills contained in the Skillstreaming the Adolescent program. Eight cards are provided for each skill (400 total cards).

  • Skillstreaming Elementary School Skills Cards

    Skillstreaming Elementary School Skills Cards

    Convenient 5×3" cue cards designed for student use during group sessions and homework assignments. The cards list the behavioral steps for each of the 60 skills contained in the Skillstreaming the Elementary School Child program. Eight cards are provided for each individual skill, for a total of 480 skill cards.

  • Skip the Small Talk: 100+ Conversation Cards

    Skip the Small Talk: 100+ Conversation Cards

    Deepen existing bonds, start new friendships, and discuss the things that really matter most with this conversation card deck providing a fun and easy way to skip the small talk.At the nationwide events hosted by the company Skip the Small Talk, strangers come together to make connections through interpersonal conversations. Now, with Skip the Small Talk Card Deck, everyone can practice flexing their metaphorical “vulnerability muscle” directly with friends, loved ones, and acquaintances.Founder and CEO Ashley Kirsner’s methodology, backed by her social and clinical psychology research, is summarized in a useful guidebook which sets up the science and ground rules of the approach. The 100 cards, each featuring a thought-provoking question, start conversations about the most important things in life—helping you form new friendships and deepen existing bonds.Studies consistently prove that structured, vulnerable conversations reduce loneliness and social anxiety, encourage self-disclosure, improve mindfulness skills, and even lessen symptoms of depression. So, grab a friend (and maybe a snack!), turn off your phone, flip a card, and start turning small talk into big talk.

  • Slow Down Card Deck

    Slow Down Card Deck

    This boxed card deck includes 30 creative mindfulness games, visualizations, and exercises inspired by nature to feel grounded, find calm, improve focus, practice loving kindness, and relax. Whimsical full-color illustrations on both sides of the cards break down each practice into easy-to-follow steps. Tips on individual cards plus an 8-page instructional booklet shows modifications that make these activities inclusive for people of all abilities.

  • Smart Sharks Art of the Deal Conflict Resolution: Card Game

    Smart Sharks Art of the Deal Conflict Resolution: Card Game

    Art of the Deal: Conflict Resolution Tips helps players learn strategic and respectful ways for resolving conflicts effectively. This game teaches players how to strive for win-win solutions where both parties to the conflict achieve many of their goals. This game comes with a foldout that summarizes conflicts that are fair (and likely to result in conflict resolution), and conflicts that are unfair (likely to result in conflict escalation). Players practice using the fair tactics to the scenarios in the cards. This is based on the popular card game 21. Grades 5-8

  • Smoking Prevention Bingo

    Smoking Prevention Bingo

    Address why people smoke, the effects of smoking, the facts about tobacco, ways to say no, and smoking prevention activities. Includes handouts, Choosing Not to Smoke and Online Resources. For up to 16 players. This game is also part of the Bingo Games Set. To learn more about this set go to search and type Bingo.

  • Snoots Toots: A Kid's Game of Empathy and Manners

    Snoots Toots: A Kid's Game of Empathy and Manners

    This awesome therapeutic board game from Dr. Poppy Moon''s Imagucation Creation Workshop! Kids ages 6-12 will role-play their way through a variety of situations requiring manners and empathy skills. Whether they are acting out a behavior showing proper conduct telling about a situation or imagining a feeling kids will be learning skills that are critical to social and emotional development. Simple setup and easy instructions make Snoots Toots! A Kids Game of Empathy and Manners the perfect game for individual small group and classroom guidance!

  • Social & Emotional Competence Card Game

    Social & Emotional Competence Card Game

    1-3 weeks

    This game can be used with the Social and Emotional Competence Game or as a stand-alone card game. Its goal is to educate players about a specific disorder and provide skills for managing the disorder. There are five decks of cards, one for each disorder: Anxiety, Depression ADHD, Asperger's, and Bipolar Disorder. Blank cards are included so that counsellors/teachers can write their own questions or comments. Ages 6 and up. The game may be played as-is or in conjunction with the board game (sold separately). It is a perfect resource for kids to learn about and manage disorders.

    1-3 weeks

    $40.95

  • Social & Emotional Competence Game

    Social & Emotional Competence Game

    1-3 weeks

    The board game asks players to follow a winding path, drawing game cards along the way. These cards cover five topics: sharing feelings, getting along, caring, communication, and cooperating. As children answer questions posed on the cards, they gradually learn how to recognize and manage emotions, empathize with others, solve problems, communicate effectively, make responsible decisions, and build healthy relationships. For 2 to 6 players, ages 6 to 15. Includes board, die, pawns, directions, 5 decks of cards, and directions.

    1-3 weeks

    $86.95

  • Social Situations Cards

    Social Situations Cards

    This card deck is designed for people who want to explore issues common to challenging social situations. These hypothetical situations might be familiar or unfamiliar, realistic or far-fetched, but all scenarios will provide learning opportunities when, at the conclusion, they ask the question, What do you do? Situations include a variety of people -ranging from neighbors and acquaintances to family and friends. Players can be anyone involved in social situations. 4-14 participants.

  • Social Skills Bingo Adult Version

    Social Skills Bingo Adult Version

    1-3 weeks

    Improves social skills by focusing on five important areas: positive and negative characteristics, verbal and nonverbal communication, getting along, and common interests.

    1-3 weeks

    $62.95

  • Social Skills Bingo For Teens

    Social Skills Bingo For Teens

    Ages: 12-18. This game focuses on these five important areas: positive and negative characteristics, verbal and nonverbal communication, getting along, and common interests.

  • Social Skills Game Social Skills Game

    Social Skills Game

    The Social Skills Game is an ideal way to help children acquire social skills. This appealing board game teaches children attitudes and behaviors that promote positive interaction with their peers. It is especially helpful with those who are shy or socially neglected. Game cards focus on four skill areas: Making Friends, Responding Positively to Peers, Cooperating with Peers, and Communicating Needs. Included in the game manual are three inventories that can be used to identify the child's specific skill deficits and select game cards addressing those deficits.  The game also teaches the six cognitive skills and orientations that improve social interactions: Self-Reinforcement (SR), Casual Attribution (CA), Performance Mediation With Anxiety (PMA), Performance Mediation With Mistakes (PMM), Expectations of Efficacy (EXE), and Expectations of Outcome (EXO).  

  • Social Smarts Game

    Social Smarts Game

    Social Smarts helps all children improve their social relations and communication skills. It is especially helpful for children who tend to misread social cues, including those who have been diagnosed with Asperger's Syndrome or are at any other position on the Autism Spectrum. Social Smarts offers players a fun way to learn about the thought choices they have when communicating with friends, parents, and teachers. It is helpful for young people to understand that they are in control of their thinking and to see and hear the difference between Smart Thinking and Not-So-Smart Thinking.

  • Social-Emotional Learning (SEL) Card Deck

    Social-Emotional Learning (SEL) Card Deck

    1-3 weeks

    55 Practices for Confident and Thriving Kids  Designed for kids 8-12, the Social Emotional Learning (SEL) Card Deck provides teachers, parents, and therapists with 55 engaging and fun activities that teach the five key elements of SEL: Self-management: Handling emotions in healthy ways, Thinking about others: Building empathy and understanding of others, Self-awareness: Identifying emotions, thoughts, and values important to you, Relationship skills: Working together to solve problems, Responsible thinking: Using tools to guide decision-making. With the SEL Card Deck, kids will have the tools they need to manage big feelings, develop empathy for others, and make good decisions.

    1-3 weeks

    $29.95

  • Splitsville: Divorce & Separation Game

    Splitsville: Divorce & Separation Game

    For Grades 1 to 6. Players learn how to recognize how rules, routines, and expectations vary among different households; identify trusted people to rely upon during times of change; learn relaxation strategies and healthy ways to manage upset feelings; communicate to trusted adults if feelings become overwhelming; look for and appreciate the positives in daily life; identify aspects of life that can be controlled; recognize the benefits of focusing on positive thoughts, feelings, people and events; and identify when to seek adult help with problems.

  • Sticker Strategies© (Social Thinking)

    Michelle Garcia Winner Sticker Strategies© (Social Thinking)

    Practical Strategies to Encourage Social Thinking 2nd Ed This edition provides students with reminders of strategies printed on labels and carried with them in a small booklet. Once a student has learned a strategy for overcoming behaviors that may be causing problems, the instructor sticks the strategy sticker in a flip notebook. Carrying the flip book throughout the day, students can easily and discreetly refer to the strategies already learned to solve problems. This results in fewer behavioral breakdowns or classroom disruptions, and teaches self-reliance and problem-solving anytime. Originally developed for use with students with social cognitive learning challenges (the higher end of the autism spectrum, ADHD, NLD, etc.), these strategies can easily be applied to any child who needs that strong visual reminder. Ages 8-18

  • Sticks and Stones Game Sticks and Stones Game

    Sticks and Stones Game

    1-3 weeks

    Sticks and Stones is a board game that teaches adolescents facts about and alternatives to anger and violence. Game cards educate players by supplying information about anger, violence, and abuse, and they also provide opportunities for players to express their feelings and explore various alternatives to violence. Players engage in a cooperative group process in which they learn new information, share thoughts and feelings, and explore strategies for coping with potentially violent situations. Game cards address sensitive subjects such as rape, dating violence, sexual and physical abuse, drug and alcohol use, and depression. The game can be played by 2 to 8 individuals or teams. Ages 13-18.

    1-3 weeks

    $79.95

  • Stop Bullying Thumball

    YouthLight Stop Bullying Thumball

    Players respond to prompts around the topic of bullying. Discussions may include what student can say to a bully what it feels like to be bullied what are the results of bullying and how bystanders help. This offers a fun way to discuss a serious topic that affects many students. This game can encourage students to talk openly about how bullying affects them and others at their school This can encourage victims of bullying to speak out and for bullies and bystanders to share their perspectives as well. Students are invited to share suggestions and ideas while other students learn to listen and respect the opinions of their peers. Thumball is a soft stuffed ball to throw, roll, or pass in a circle or randomly. Catch it! Look under your thumb. Respond to the prompt. Kids absolutely love this interactive tool that will get them talking and sharing. Without even knowing it, you will be encouraging the use of interpersonal skills including taking turns, eye contact, listening, responding, valuing similarities and respecting individual differences.

  • Stop That Angry Thought

    Stop That Angry Thought

    1-3 weeks

    Here's a deck of cards that teaches children how to manage their anger. Using two internal dialog techniques ”Thought Stopping and Self-Talk” kids can stop anger in its tracks. By simply playing cards, they learn to envision a stop sign whenever their anger is triggered and to replace their angry thoughts with more positive responses. The deck includes 37 pairs of cards, and each pair includes a "situation" card and a corresponding "response" card. As youngsters react to hypothetical situations that might normally trigger anger, they see a big red stop sign on each response card as a cue to stop the angry thought and come up with a better alternative. You can use Stop That Angry Thought to play either of two familiar card games, Concentration or Go Fish. For 2 to 4 players.

    1-3 weeks

    $31.95

  • Stop the Drama Thumball

    YouthLight Stop the Drama Thumball

    Players are encouraged to discuss interpersonal drama, how it starts, how it can lead to many different kinds of problems for oneself and others, and what they can do to prevent or deal with it. Topics include drama as it relates to bullying, jealousy, real and fake friendships, texting/tweeting/Instagram, labeling and more. Thumball is a soft stuffed ball to throw, roll, or pass in a circle or randomly. Catch it! Look under your thumb. Respond to the prompt. Kids absolutely love this interactive tool that will get them talking and sharing. Without even knowing it, you will be encouraging the use of interpersonal skills including taking turns, eye contact, listening, responding, valuing similarities and respecting individual differences.

  • Stop, Relax and Think Board Game

    Stop, Relax and Think Board Game

    Ages 6-12. A game to help impulsive children think before they act. In this ever-popular board game, active, impulsive children learn motor control, relaxation skills, how to express their feelings, and how to problem-solve. The manual includes information on how the game can be used both as a diagnostic and a treatment tool, and how behaviors learned in the game can be generalized for the home or classroom. The object of the game is to proceed through the Feelings, Stop, Relax, and Think sections of the game board to Finish, collecting chips along the way. Includes: Game Board, 8-sided Die, 6-sided Die, 30 Chips, Stop Card, 36 Feelings Cards, 33 Think Cards.


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