Games

419 products

  • Stop, Relax and Think Card Game

    Stop, Relax and Think Card Game

    Ages 6-12. In this card game players are dealt Stop, Relax, and Think cards and also Stressed Out, Confused, and Discouraged cards. As they acquire more cards, they must choose different self-control skills, and they learn the value of patience and cooperating with others to achieve a goal. For 2-4 players. 16 Feeling cards, 16 Relaxing cards, 16 Thinking cards, 9 Stop cards, 3 optional cards (Stressed, Confused and Discouraged) for older players, instructions.

  • Stop, Think, and Go Bears Self-Control Game

    Stop, Think, and Go Bears Self-Control Game

    Ages 5-10. This fun and challenging game is designed to help children who have problems with impulse control. As players move their red, green, and yellow pawns, they learn to see the consequences of their actions, to brainstorm solutions to common problems, and to develop positive behavioral habits that reflect self-discipline and a concern for others. For 2-4 players. Game board, STOP! cards, THINK! cards, GO! cards, pawns, dice, spinner, instructions.

  • Stream of Self-Esteem Go Fish Game Cards

    Stream of Self-Esteem Go Fish Game Cards

    Play-2-Learn Go Fish: Stream of Self-Esteem provides players with the skills needed to maintain and increase self-esteem. The child with good self-esteem usually has a high level of self respect and feels confident and well liked by others. Self esteem is often influenced by two major sources: perception of success and failure and messages from other people. The card scenarios draw from those sources Each card provides an open-ended question that the player must answer before requesting a matching card. Two decks of 50 cards each (one for grades k-2, one for grades 3-5).

  • Stress & Anxiety Thumball

    YouthLight Stress & Anxiety Thumball

    Players read and respond to prompts related to coping skills for dealing with stress and anxiety. Discussions include what stress and anxiety are and when they could be good, or bad for you. Other prompts encourage discussion about best ways to handle several types of stress and anxiety, and more. Thumball is a soft stuffed ball to throw, roll, or pass in a circle or randomly. Catch it! Look under your thumb. Respond to the prompt. Kids absolutely love this interactive tool that will get them talking and sharing. Without even knowing it, you will be encouraging the use of interpersonal skills including taking turns, eye contact, listening, responding, valuing similarities and respecting individual differences

  • Stress Bingo (Adult Version)

    Stress Bingo (Adult Version)

    1-3 weeks

    Explores external stressors, internal stressors, physical symptoms, emotional/behavioral systems, and stress relievers. Game has 16 laminated BINGO cards, 75 calling cards, facilitator's instruction sheet, and reproducible handouts meant to be used in clinics or classrooms.

    1-3 weeks

    $62.95

  • Stress Bingo (Teen Version)

    Stress Bingo (Teen Version)

    1-3 weeks

    Five stress factors are examined: external stressors, internal stressors, physical stress symptoms, emotional/behavioral stress symptoms, and stress relievers. Game has 16 laminated Bingo cards, 75 calling cards, facilitator's instruction sheet, and reproducible handouts meant to be used in clinics or classrooms.

    1-3 weeks

    $62.95

  • Stress Can Mess With You

    Stress Can Mess With You

    Stress Can Mess with You is a Smart Sharks card game that helps players learn to deal with stressful situations that are common in the tumultuous middle and high school years. Shifting friendships, the start of dating, as well as financial problems at home can cause a great deal of stress. This games focuses on rational thinking to alleviate stress and anxiety.

  • Stress Reduction Card Deck

    Stress Reduction Card Deck

    1-3 weeks

    Based on the “go-to” de-stress success, The Stress Reduction Workbook for Teens, this card deck offers the same proven-effective mindfulness-based stress reduction (MBSR) approach for soothing stress in a fun, take-anywhere package. Using these cards, you’ll find lasting relief from stress so you can focus on your fabulous future!

    1-3 weeks

    $28.95

  • Strong Nations Yoga Cards

    Strong Nations Yoga Cards

    1-3 weeks

    The word Yoga comes from Sanskrit and means to unite, to bring together, to connect. The Strong Nations Yoga Cards connect the ancient practice of yoga with Indigenous culture. These cards celebrate connection as they invite all of us to honour our connection to each other, to our animal friends, to nature and spirit and to this amazing planet we all share.

    1-3 weeks

    $14.95

  • Substance Abuse Thumball

    YouthLight Substance Abuse Thumball

    Players read and respond to prompts about substance abuse. Discussions may include knowing the dangers of drugs and alcohol, how to avoid addiction, knowing how people become addicted and what to do if you know someone who has a substance abuse problem. If time allows, follow-up by encouraging participants to roleplay and practice situations that could lead to drug or alcohol abuse. Thumball is a soft stuffed ball to throw, roll, or pass in a circle or randomly. Catch it! Look under your thumb. Respond to the prompt. Kids absolutely love this interactive tool that will get them talking and sharing. Without even knowing it, you will be encouraging the use of interpersonal skills including taking turns, eye contact, listening, responding, valuing similarities and respecting individual differences.

  • Superflex Bingo Superflex Bingo

    Tara Estes, Michelle Garcia Winner, Pamela Crooke Superflex Bingo

    1-3 weeks

    Superflex® Bingo enables students to practice identifying Social Thinking concepts and Superflex characters to strengthen their self-regulation and superflexible thinking powers. Students listen to a situation and figure out a Social Thinking© concept or Superflex character that fits the situation. The game is designed so that all players "win" by getting bingos during the session, alleviating behavior dysregulation that can often occur during competitive games. This package is comprised of 12 games in one, providing 12 different themed card packs to keep students engaged and learning. This is not a stand-alone teaching tool; do not introduce this game until your students have completed You Are a Social Detective!© and the Superflex© curriculum. Ages 7-10

    1-3 weeks

    $64.95

  • Superflex Takes Flight Superflex Takes Flight

    Pamela Crooke and Michelle Garcia Winner Superflex Takes Flight

    1-3 weeks

    Save Social Town from the Runaway UnthinkaBot Bus! | Superflex Series The NEW Superflex Takes Flight board game includes a FREE BONUS of 500 Stickers, and is the latest product extension in our award-winning Superflex® Curriculum. The superhero theme serves as a backdrop for engaging students in imaginative, cooperative, and motivating game play that explores and supports self-awareness, social problem solving, flexibility, and self-regulation. The backstory of the game is that the UnthinkaBots, imaginary characters common to all of us, have taken over the school bus and are on a wild ride around Social Town! To keep the UnthinkaBots from getting off the bus, players transform themselves into Superflex Superheroes and fly around the board, activate their “Thinkable” strategies, solve problems to keep the UnthinkaBots on the UnthinkaBus! The game is ideal for a lunch bunch, board game club, small groups, therapy sessions, rainy days, and more. Great for home, school, or community play. No prior knowledge of the Superflex series is required to play the game. Ages: 6-12+

    1-3 weeks

    $80.95

  • Swimming Towards Self Control Go Fish Game Cards

    Swimming Towards Self Control Go Fish Game Cards

    Swimming Toward Self-Control addresses the importance self-control and impulse control during school, home, and after-school activities. Everybody has impulses that could cause inappropriate behavior. This game helps players take charge of their impulses instead of their impulses taking charge of them. The game utilizes proven techniques for improving self-control, including pausing to think about possible consequences, delaying gratification, self-talk, and problem-solving strategies.

  • Tahiti Cards (from The Oh Cards Series)

    OH Publishing Tahiti Cards (from The Oh Cards Series)

    1-3 weeks

    Paul Gauguin (1848 - 1903) created the vivid works of his later life on the remote islands of Tahiti. He expressed his fascination for the culture in paintings that sought to fulfill his deep longings for beauty and original innocence. He painted scenes of daily life, the countryside and people, mostly women. Images rich in poetry and an apparent harmony that seemed indigenous to paradise pervade the works. These 55 cards, selected images out of his most beautiful paintings, are an invitation to journey in fantasy to the South Seas.

    1-3 weeks

    $34.95

  • Talking, Feeling, and Doing Anger Card Game

    Talking, Feeling, and Doing Anger Card Game

    1-3 weeks

    This card game addresses anger and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide both nurture and guidance. This card game can be played with the Talking, Feeling, Doing Board Game or as a stand-alone game. In much the same way as the board game, the cards prompt children to reveal the issues uppermost in their minds. Contents:33 Talking cards, 33 Feeling cards, 33 Doing cards, 4-sided die, 100 Chips, Instructions.

    1-3 weeks

    $38.95

  • Talking, Feeling, and Doing Board Game

    Talking, Feeling, and Doing Board Game

    1-3 weeks

    This therapeutic Board Game by Richard A. Gardener, M.D., is still one of the most popular counseling tools used with children in therapeutic settings. A child's responses while playing the game will reveal the psychological issues that are most important to him or her. Three types of cards offer prompts that will engage the child and, through their responses, reveal directions for therapeutic intervention. The game is of value in group psychotherapy, in the treatment of learning-disabled children because many of the cards are particularly applicable to these children, and with children who can reveal themselves more freely but who may also need a respite from more anxiety-provoking therapeutic endeavors. For 2-6 players. Game board, 324 cards, spinner, pawns, dice, chips, instructions.

    1-3 weeks

    $86.95

  • Talking, Feeling, and Doing Conflict Resolution Card Game

    Talking, Feeling, and Doing Conflict Resolution Card Game

    1-3 weeks

    Conflict Resolution Card Game Ages: 6-12. This card game addresses conflict resolution and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide both nurturance and guidance. This card game can be played with the Talking, Feeling & Doing Board Game or as a stand-alone game. In much the same way as the board game, the cards prompt children to reveal the issues uppermost in their minds. For 2-4 players.

    1-3 weeks

    $41.95

  • Talking, Feeling, and Doing Good Behavior Card Game

    Talking, Feeling, and Doing Good Behavior Card Game

    1-3 weeks

    This card game addresses behavior and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide both nurturance and guidance. This card game can be played with the Talking, Feeling, & Doing Board Game or as a stand-alone game. In much the same way as the board game, the cards prompt children to reveal the issues uppermost in their minds. Contents: 33 Talking cards, 33 Feeling cards, 33 Doing cards, die, 100 chips, instructions.

    1-3 weeks

    $40.95

  • Talking, Feeling, and Doing Grief Card Game

    Talking, Feeling, and Doing Grief Card Game

    1-3 weeks

    Grief Card Game for ages 6-12. This card game addresses grief and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide both nurturance and guidance. This card game can be played with the Talking, Feeling & Doing Board Game or as a stand-alone game. In much the same way as the board game, the cards prompt children to reveal the issues uppermost in their minds. For 2-4 players.

    1-3 weeks

    $39.95

  • Talking, Feeling, and Doing Shyness Card Game

    Talking, Feeling, and Doing Shyness Card Game

    1-3 weeks

    Ages: 6-12. This card game addresses shyness and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide both nurturance and guidance. This card game can be played with the Talking, Feeling, Doing Board Game or as a stand-alone game. In much the same way as the board game, the cards prompt children to reveal the issues uppermost in their minds. For 2-4 players.

    1-3 weeks

    $38.95

  • Talking, Feeling, and Doing Teasing Card Game

    Talking, Feeling, and Doing Teasing Card Game

    This card game addresses teasing and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide both nurture and guidance. This card game can be played with the Talking, Feeling, Doing Board Game or as a stand-alone game. In much the same way as the board game, the cards prompt children to reveal the issues uppermost in their minds. Contents: 33 Talking cards, 33 Feeling cards, 33 Doing cards, die, 100 chips, instructions.

  • Talking, Feeling, and Doing: Divorce Card Game

    Talking, Feeling, and Doing: Divorce Card Game

    1-3 weeks

    This card game addresses divorce and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide both nurture and guidance. This card game can be played with the Talking, Feeling, Doing Board Game or as a stand-alone game. In much the same way as the board game, the cards prompt children to reveal the issues uppermost in their minds. Contents: 33 Talking cards, 33 Feeling cards, 33 Doing cards, 4-sided die, 100 Chips, Instructions

    1-3 weeks

    $39.95

  • Tandoo Cards (99 Picture Cards for Couple Life)

    OH Publishing Tandoo Cards (99 Picture Cards for Couple Life)

    The 99 painted images depict scenes of couple-life, symbolizing feelings, wishes, needs, conflicts, and healing patterns that emerge in the continuous flow of couple relationships. In cooperation with Ofra Ayalon, decades of experience in couple counselling and therapy were added to artist Marina Lukyanova.

  • Teen Issues ColorCards

    Teen Issues ColorCards

    36 cards and worksheets to open up discussion on the key issues facing young people today Growing up in today's world presents young people with a complex range of diverse situations, attitudes and experiences. Designed to provide an opportunity to consider the variety of subjects, experiences and situations that a young person could encounter, providing an opportunity and platform for informative and lively discussion. Topics include: Relationships, Lifestyle, Safety, Life Skills. The free CD Rom includes worksheets for each ColorCard, which can be printed out to enable specific work to be undertaken.


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