Games > Board

106 products

  • Superflex Bingo Superflex Bingo

    Tara Estes, Michelle Garcia Winner, Pamela Crooke Superflex Bingo

    1-3 weeks  

    Superflex® Bingo enables students to practice identifying Social Thinking concepts and Superflex characters to strengthen their self-regulation and superflexible thinking powers. Students listen to a situation and figure out a Social Thinking© concept or Superflex character that fits the situation. The game is designed so that all players "win" by getting bingos during the session, alleviating behavior dysregulation that can often occur during competitive games. This package is comprised of 12 games in one, providing 12 different themed card packs to keep students engaged and learning. This is not a stand-alone teaching tool; do not introduce this game until your students have completed You Are a Social Detective!© and the Superflex© curriculum. Ages 7-10

    1-3 weeks  

    $64.95

  • Impulse Control Game

    Impulse Control Game

     

    The Impulse Control Game is an educational and therapeutic board game designed to help young people with ADD, ADHD, and other conditions involving impulse control problems. Learning to stop and think is a good start, but effective control of impulses requires the acquisition of specific skills. The game teaches seven specific skills that have been proven in the research literature to help impulsive children control their impulses, make good decisions, and avoid actions that are detrimental to themselves and others. The skills learned in the game are: Accepting delayed gratification, Reading social cues, Understanding the benefits of impulse control, Developing positive internal speech, Improving problem solving skills, Understanding the consequences of impulsive actions , and Improving the ability to stop a behavior. Grades 2-7

     

    $89.50

  • You and Me Social Skills Game You and Me Social Skills Game

    You and Me Social Skills Game

    1-3 weeks  

    This cooperative board game that teaches day-to-day social skills and social awareness. Designed to help children become socially aware of the world they live in, as they build the social skills they need in everyday life: helping, sharing, being polite, cooperating, understanding different points of views, listening, following rules, acting assertively, and being a friend. Players work as a team, there are no individual winners. For 2-6 Players. Ages: 4-13

    1-3 weeks  

    $86.95

  • What Do You Say What Do You Do at School Board Game

    What Do You Say What Do You Do at School Board Game

    1-3 weeks  

    What Do You Say? What Do You Do At School? is a colorful, fun, interactive board game for teaching and reinforcing important social skills that students need for successful interaction with their peers, teachers, and parents. The social situation cards in the game target reasoning, inferencing, pragmatic, narrative, and conversational skills. The question cards emphasize typical situations that children encounter at school, as well as peer relationships, safety precautions, following the rules, and interactions with adults. The questions are open-ended, requiring children to problem-solve and develop their own solutions to the situations. Additionally, the presentation of specific social situations encourages children to engage in role-play.

    1-3 weeks  

    $94.95

  • Ungame Board Game Ungame Board Game

    TaliCor Ungame Board Game

     

    This best-selling non-competitive communication game fosters listening skills as well as self-expression. Players progress along the playing board as they answer questions such as What are the four most important things in your life and what do you think life will be like in 100 years? Special spaces on the board encourage players to describe how they've been affected by frustration success excitement anger worry affections and loneliness. This non-competitive game can be a great ice-breaker or a serious exchange of thoughts feelings and ideas.

     

    $35.95

  • Superflex Takes Flight Superflex Takes Flight

    Pamela Crooke and Michelle Garcia Winner Superflex Takes Flight

     

    Save Social Town from the Runaway UnthinkaBot Bus! | Superflex Series The NEW Superflex Takes Flight board game includes a FREE BONUS of 500 Stickers, and is the latest product extension in our award-winning Superflex® Curriculum. The superhero theme serves as a backdrop for engaging students in imaginative, cooperative, and motivating game play that explores and supports self-awareness, social problem solving, flexibility, and self-regulation. The backstory of the game is that the UnthinkaBots, imaginary characters common to all of us, have taken over the school bus and are on a wild ride around Social Town! To keep the UnthinkaBots from getting off the bus, players transform themselves into Superflex Superheroes and fly around the board, activate their “Thinkable” strategies, solve problems to keep the UnthinkaBots on the UnthinkaBus! The game is ideal for a lunch bunch, board game club, small groups, therapy sessions, rainy days, and more. Great for home, school, or community play. No prior knowledge of the Superflex series is required to play the game. Ages: 6-12+

     

    $80.95

  • Stop, Relax and Think Board Game Stop, Relax and Think Board Game

    Stop, Relax and Think Board Game

     

    Ages 6-12. A game to help impulsive children think before they act. In this ever-popular board game, active, impulsive children learn motor control, relaxation skills, how to express their feelings, and how to problem-solve. The manual includes information on how the game can be used both as a diagnostic and a treatment tool, and how behaviors learned in the game can be generalized for the home or classroom. The object of the game is to proceed through the Feelings, Stop, Relax, and Think sections of the game board to Finish, collecting chips along the way. Includes: Game Board, 8-sided Die, 6-sided Die, 30 Chips, Stop Card, 36 Feelings Cards, 33 Think Cards.

     

    $89.50

  • Social Skills Game Social Skills Game

    Social Skills Game

     

    The Social Skills Game is an ideal way to help children acquire social skills. This appealing board game teaches children attitudes and behaviors that promote positive interaction with their peers. It is especially helpful with those who are shy or socially neglected. Game cards focus on four skill areas: Making Friends, Responding Positively to Peers, Cooperating with Peers, and Communicating Needs. Included in the game manual are three inventories that can be used to identify the child's specific skill deficits and select game cards addressing those deficits.  The game also teaches the six cognitive skills and orientations that improve social interactions: Self-Reinforcement (SR), Casual Attribution (CA), Performance Mediation With Anxiety (PMA), Performance Mediation With Mistakes (PMM), Expectations of Efficacy (EXE), and Expectations of Outcome (EXO).  

     

    $82.95

  • Social Skills Bingo For Teens

    Social Skills Bingo For Teens

     

    Ages: 12-18. This game focuses on these five important areas: positive and negative characteristics, verbal and nonverbal communication, getting along, and common interests.

     

    $62.95

  • Social & Emotional Competence Game

    Social & Emotional Competence Game

    1-3 weeks  

    The board game asks players to follow a winding path, drawing game cards along the way. These cards cover five topics: sharing feelings, getting along, caring, communication, and cooperating. As children answer questions posed on the cards, they gradually learn how to recognize and manage emotions, empathize with others, solve problems, communicate effectively, make responsible decisions, and build healthy relationships. For 2 to 6 players, ages 6 to 15. Includes board, die, pawns, directions, 5 decks of cards, and directions.

    1-3 weeks  

    $86.95

  • Dinosaur Escape Cooperative Game Dinosaur Escape Cooperative Game

    Dinosaur Escape Cooperative Game

    1-3 weeks  

    Kids work together, use their memory and incorporate simple strategy to rescue the dinosaurs! Uncover matching dinosaurs under fern tokens and help each other remember what tokens have been flipped over. Get the dinosaurs to safety before the volcano erupts & everyone wins! Suitable for ages 4-8.

    1-3 weeks  

    $28.95

  • Coping Skills Game (Revised)

    Coping Skills Game (Revised)

    1-3 weeks  

    The Coping Skills Game provides instill children with tools for emotional self-care. Children will learn to deal with feelings, adjust attitudes, discover choices, accept imperfections, and more. The game presents real-life situations and makes dealing with them fun. This game teaches 9 different coping strategies to help them deal with daily challenges. Participants learn to identify and accept their feelings, verbalize their needs, and to have them met in an acceptable manner, instead of acting them out dangerously or disruptively. For 2-4 players.

    1-3 weeks  

    $89.50

  • Circle Of Friends Board Game

    Circle Of Friends Board Game

     

    Ages 5-12. Kids learn friendship-building skills such as listening, patience, and paying attention, and how to deal with various friendship issues, such as teasing, bullies, jealousy, anger, and more.

     

    $89.50

  • Angry Animals 2 Angry Animals 2

    Angry Animals 2

    1-3 weeks  

    Angry Aardvark, Cranky Crab, Furious Frog, Mad Meerkat, Peeved Pig, and Raging Racoon teach children how to respond to anger in healthy ways. As they move from the Anger Volcano to Tranquility Beach-with occasional visits to the Time-Out Tent-kids answer game card questions about behavior, responsibility, sibling rivalry, conflict, and relationships. Along the way, they learn that anger is a natural feeling, neither good nor bad. It's the way one expresses anger that matters. This game encourages youngsters to think about what makes them angry, explore their options in responding to anger, and communicate effectively with peers and adults. 2-6 players. Ages 5-10

    1-3 weeks  

    $89.50

  • Anger Solution Card Game

    Anger Solution Card Game

     

    Ages 7-12. This engaging card game teaches children effective ways to resolve their anger as they match 10 different anger solutions to common provocative situations. For 2-4 players.

     

    $40.95

  • The Anger Control Game The Anger Control Game

    The Anger Control Game

     

    This fun game teaches children the skills they need for effective anger control. It is particularly helpful in treating conduct-disordered children or those with temper control problems. Based on cognitive-behavioral principles, The Anger Control Game focuses on six skills related to anger control: empathizing with the victims; distinguishing between aggressive and non-aggressive acts; using self-statements to diffuse anger; generating and evaluating alternatives to aggression; identifying feelings underlying anger; and evaluating the opinions of others. An Anger Control Inventory (included) helps you determine which skills a child needs to develop. Usually played by the therapist and one or more children, the game can also be played in the classroom. Ages 8 and up

     

    $79.95

  • What Did You Say? Board Game

    What Did You Say? Board Game

     

    This game helps youngsters understand body language by imparting a key concept: body language is associated with feelings. Players are each dealt five Body Language Cards, showing photos of children with different postures and expressions. As they travel around the game board, players use these cards to respond to Situation Cards (for example: You found a bug in your sandwich. What does your body look like?).

     

    $89.50

  • Upside Down Divorce Board Game

    Upside Down Divorce Board Game

     

    Ages 6-12. Most children don't want to talk about divorce, but this game makes talking easy. As they go around the colorful board they flip their playing pieces upside down. To turn them right side up, they have to learn new coping and communication skills. Children are also challenged to think of creative ways to solve the problems that typically come with divorce and to express positive feelings about themselves and their future. For 2-4 players. Game board, 6 pawns, 12 stands, die, 24 Question cards, 24 Idea cards, 24 Upside Down cards, instructions.

     

    $86.95

  • Too Much, Too Little, Just Right

    Too Much, Too Little, Just Right

    1-3 weeks  

    This game teaches children to pay attention to tone of voice, observe body language, and note how these cues affect the message. Children assume two roles during game play: Messenger and Listener. They learn by observing others and by getting immediate feedback about their own expressive abilities. They learn to adjust volume, expression, gestures, and other physical cues in order to communicate effectively and achieve greater self-control. Acquiring these skills helps children develop more appropriate and satisfying social relationships. 2-8 players. Ages 5-12.

    1-3 weeks  

    $74.95

  • Too Close, Too Far, Just Right: Personal Space

    Too Close, Too Far, Just Right: Personal Space

    1-3 weeks  

    Many kids, especially those with ADHD, autism, or Asperger's, are unaware of the socially accepted physical boundaries that most of us take for granted. This game helps them learn what's "too close", "too far", or "just right" in various social situations. Children take turns performing social scenarios described on Role Play Cards, and then the group decides whether their proximity to each other is appropriate for the particular situation. Players learn that standing too close or too far away can make people feel uncomfortable or confused in certain circumstances. Focused and fun, this game is a gentle way to help kids grasp the idea of personal space and thereby improve their relationships. Ages 5-12.

    1-3 weeks  

    $52.95

  • The Truth in Truth and Reconciliation

    James Corbiere The Truth in Truth and Reconciliation

    1-3 weeks  

    The TRUTH is HERE! Are you up for the Challenge? This Educational Board Game includes an Indigenous educator-created Guide Book that supports teachers and all others in learning even more about the Truth of what took place on Turtle Island, and a graphic novel written and illustrated by board game creator James Corbiere called Tales of The Firekeeper. These powerful resources are designed to educate but are not just for students and teachers we all have a role to play in Truth and Reconciliation. The Truth in Truth and Reconciliation Educational Board Game is an essential educational resource that gives participants an immersive learning experience of the process of colonization in a board game format. Through Truth and Consequence Cards, participants can explore iconic Canadian historical events in this immersive, thought-provoking, TRUTH-telling educational board game. As an Indigenous participant, your goal is to circle Turtle Island to collect four Eagle Feathers before being stripped of your Land, Language, Culture, and Identity by the policies and actions of the Church and the Crown. Collect all Four Feathers and you are a SURVIVOR! Created to answer the TRC Report Calls to Action, this powerful resource will become an essential tool for every educator, ally or anyone who seeks the Truth, and a great way to start conversations about the work of Reconciliation.

    1-3 weeks  

    $99.99

  • Talking, Feeling, and Doing Board Game

    Talking, Feeling, and Doing Board Game

    1-3 weeks  

    This therapeutic Board Game by Richard A. Gardener, M.D., is still one of the most popular counseling tools used with children in therapeutic settings. A child's responses while playing the game will reveal the psychological issues that are most important to him or her. Three types of cards offer prompts that will engage the child and, through their responses, reveal directions for therapeutic intervention. The game is of value in group psychotherapy, in the treatment of learning-disabled children because many of the cards are particularly applicable to these children, and with children who can reveal themselves more freely but who may also need a respite from more anxiety-provoking therapeutic endeavors. For 2-6 players. Game board, 324 cards, spinner, pawns, dice, chips, instructions.

    1-3 weeks  

    $86.95

  • Stress Bingo (Teen Version)

    Stress Bingo (Teen Version)

    1-3 weeks  

    Five stress factors are examined: external stressors, internal stressors, physical stress symptoms, emotional/behavioral stress symptoms, and stress relievers. Game has 16 laminated Bingo cards, 75 calling cards, facilitator's instruction sheet, and reproducible handouts meant to be used in clinics or classrooms.

    1-3 weeks  

    $62.95

  • Stress Bingo (Adult Version)

    Stress Bingo (Adult Version)

    1-3 weeks  

    Explores external stressors, internal stressors, physical symptoms, emotional/behavioral systems, and stress relievers. Game has 16 laminated BINGO cards, 75 calling cards, facilitator's instruction sheet, and reproducible handouts meant to be used in clinics or classrooms.

    1-3 weeks  

    $62.95


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