Games > Card
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OH Publishing Oh Cards - Cards Of Association
OH ++ Two Decks of 88 Cards each - one of Paintings, one of Words This is a unique series containing cards of association, designed to stimulate creativity and communication. A colourful springboard lending wings to imagination, they are a cross between game and book. They are both a tool and a game at the same time for adults and children of all ages - suitable for a wide spectrum of use, from social work and therapy to family play, from team training in industry to writing workshops and theatre. Everyone wins! Each individual deck can be used on its own or in conjunction with any (or all) of the others, like building blocks for creativity. Frame a picture card with a word card and explore the meaning of the set.
$49.95
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OH Publishing Cope Cards Of Association (from The Oh Card Series)
Used around the world by trauma healers and relief workers, COPE cards help to open communication and create community. The images convey the emotional content of events, leading us to inner stories of woe and joy so we can express and share them. The path from trauma to healing is portrayed in the decks beautiful and manifold images, variations, and image combinations.
$29.95
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Dominique Baudry Should I? or Shouldn’t I? Revised Teen Edition
A Game to Explore Social Interpretation, Group Expectations, and Social Problem Solving Revised and updated, this popular social learning card game provides the all-new Social Interpretation Scale to motivate teens to explore how they perceive, interpret, and emotionally respond to others’ actions and reactions and discuss group expectations across a wide variety of social situations. The new Teaching Guide and Instructions help educators, therapists, and caregivers shift students’ focus from discussing how someone behaved to instead learning about the power of one’s own social interpretation within a fun, safe, and consequence-free setting. This revised edition extends teaching the concept of the Social Emotional Chain Reaction (SECR), a Social Thinking® Methodology framework. Ages 12-18+
$56.95
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Leah Kuypers, Elizabeth Sautter Zones of Regulation: Tools to Try Cards for Kids
Regulation Strategies to Focus, Calm, Think, Move, Breathe, and Connect Learning to self-regulate our Zones is hard, serious work that takes time and lots of practice. Tools to Try Cards for Kids includes 51 4"x 6" tool cards and is an easy, user-friendly way to introduce over 50 self-regulation strategies to kids ages 5-10 and empower them to make choices toward figuring out what works best for them. For best teaching practice, the strategy card deck should be used in tandem with lessons introducing tools for use with Zones from Chapter 4 in the curriculum book, The Zones of Regulation, as well as other related products, such as Navigating The Zones. (4" x 5") Ages: 5-10
$39.95
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OH Publishing Personita Cards (from The Oh Card Series)
Personita 77 Portraits of Children & Youth from around the world plus 44 situation-cards about their relationships. These portraits painted by artists Ely Raman and Marina Lukyanova represent children and young people of all countries and cultures of our world. The cards are a playful invitation to exchange associations that emerge from memory and fantasy. Sparked by these colourful cards we can find common ground in shared imagination while exercising creative self-expression.
$35.95
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OH Publishing Inuk Cards (from the OH Cards of Association)
The INUK cards present a companion in play to the existential question, "Who am I, what makes me how I am?" Each 88 mm circular picture card depicts metaphorically a situation in which any of us might find ourselves. Players interpret the pictures through attributing feelings, moods and actions and so themselves become participants in the scenes. At the same time they might catch a glimpse of their own current inner state. Artist Yilin Bai has enriched the OH-Card genre with her 88 paintings on the theme of self-discovery and self-determination. 10 cut-out cards operate as windows, keyholes or magnifying glasses to enhance and affect our perspectives. For further surprises try combining the INUK images with the OH words!
$34.95
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Dominique Baudry Should I? or Shouldn't I? Expansion Pack Teen Edition
A Game to Explore Social Interpretation, Group Expectations, and Social Problem Solving Double your teens’ fun and social learning with this expansion pack featuring 200 new Prompt cards and 100 new Challenge cards that extend play with fresh, age-specific social situations and topics—and are useful for play with savvy social learners who have memorized responses to the original cards in the game! This product is an add-on to the original game Should I? or Shouldn’t I? Revised Edition for Teens for players ages 12—18. (Game sold separately.)
$39.95
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Dominique Baudry Should I? or Shouldn't I? Elementary School Edition
A Game to Explore Social Interpretation, Group Expectations, and Social Problem Solving | Revised Elementary Edition Motivate students ages 8-11 to explore social expectations and consider how they perceive, interpret, and emotionally respond to others’ actions and reactions. Use the cards to explore and discuss group expectations across a wide variety of social situations. Teachers, clinicians, and parents can gain information about which social concepts might need deeper teaching. This game leads to greater self-awareness and builds upon social competencies when players talk to each other about their shared social expectations! It also makes thinking and talking about social situations fun and allows kids to explore their own thoughts, perspectives, and behavior choices within a safe and consequence-free environment.
$56.95
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OH Publishing Habitat Cards Of Association (from The Oh Card Series)
Habitat is Latin for he, she, or it resides. These cards about nature and humans, painted by naturalist Christian Gronau, depict a broad spectrum of Earth's natural environments. Some seem documentary, some seem serious or funny, others appear almost mythical. HABITAT invites us to playfully find connections and networks within our surroundings and shows us other ways to live in the world.
$26.95
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OH Publishing Persona Cards (from The Oh Card Series)
PERSONA ++ 77 Faces from all over the World plus 33 Interaction Cards by Ely Raman provide the material for countless role-plays in which the player acts out people from around the globe. Who are these people? What do they do? What do they want? Using PERSONA cards offers an opportunity to meet through play and imagination with people of many cultures. The dots on the interaction cards indicate the number of portraits cards to be played. The arrows represent their interactions.
$33.95
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OH Publishing Resilio Cards (From The Oh Cards series)
99 picture cards about stress plus 44 animal cards The 99 picture cards reflect the stresses of daily life as well as revealing possibilities for relaxation. The 44 animal cards symbolize qualities that can help us discover and strengthen our resilience. Metaphorically, they provide emotional and/or conceptual support. All 143 vividly-coloured cards were painted by the versatile Czech watercolour artist Emilie Marti. Like all of our cards, RESILIO can be combined with other OH-genre decks.
$39.95
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OH Publishing Mythos Cards Of Association: Myths & Legends (from The Oh Card Series)
MYTHOS is the name of Ely Raman's deck of 55 storytelling cards - Myths and Legends. A wonderful complement to the other storytelling cards, Mythos portrays detail and scenes from myth and legend, opening a world of fantasy.
$21.95
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OH Publishing Morená Cards Of Association (from The Oh Card Series)
The painter Walde Mar de Andrade e Silva has lived with the natives of the rainforest and has painted their world ever since. The 88 picture cards plus 22 track cards of footprints take us on a trip through the jungle and into the lives of a happy people. The warm colours and loving scenes touch us and guide our play. This peaceful deck of cards works well with children. MORENA means place of origin in the local Xingu language.
$33.95
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OH Publishing Oh Cards (FRENCH) - Cards Of Association
OH ++ Two Decks of 88 Cards each - one of Paintings, one of Words (FRENCH VERSION) This is a unique series containing cards of association, designed to stimulate creativity and communication. A colourful springboard lending wings to imagination, they are a cross between game and book. They are both a tool and a game at the same time for adults and children of all ages - suitable for a wide spectrum of use, from social work and therapy to family play, from team training in industry to writing workshops and theatre. Everyone wins! Each individual deck can be used on its own or in conjunction with any (or all) of the others, like building blocks for creativity. Frame a picture card with a word card and explore the meaning of the set.
$49.95
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OH Publishing Ecco Cards Of Association (from The Oh Card Series)
ECCO ++ 99 Abstract Paintings for Imagination without Limits In Italian Ecco means Look! Behold: This deck of 99 abstract cards was painted by John David Ellis to invite us to look carefully at colours forms patterns. There are no titles and no correct meanings. Each of us sees something different. ECCO is a challenge for the imagination a springboard into art a magic carpet into the world of fantasy. Create your own exhibitions describe the images as landscapes or a dream. Like all the picture decks ECCO combines well with the OH word cards or with paintings from other decks of the genre.
$26.95
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OH Publishing Saga Cards (from The Oh Card Series)
SAGA 55 Story Telling Cards These 55 picture cards painted by Ely Raman depict characters, scenes and objects from a land that never was and always is. Each card is a springboard into a familiar myth or fairy tale, or into a story that has never been told before. The SAGA cards rekindle the delight of spontaneity and surprise, and memories of childhood dreams. The images invite you to travel, with or without a child, into the world of story, fantasy, dreams and magic.
$21.95
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TaliCor Ungame Pocket Size - Teens Version
Teens will enjoy this version of the Ungame focusing on questions and situations important to young adults. Answer questions such as, what are the four most important things in your life? And what do you think life would be like in 100 years? This non-competitive game can be a great ice-breaker or a serious exchange of thoughts, feelings and ideas. This game is from a series of Pocket-Sized games (sold separately) and can be used with the Ungame board game. Use Deck "1 as an ice breaker, to get better acquainted, and for fun and laughter. Use Deck "2 to share feelings, talk about values, and to relate experiences.
$14.95
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TaliCor Ungame Pocket Size - Kids Version
This set of cards is for kids. Designed to foster listening skills as well as self-expression, this non-competitive card game encourages conversation and communication. Two decks of cards are included, one with lighthearted questions and one with serious questions. There are no right or wrong answers as every question is open-ended. This game is from a series of Pocket-Sized games (sold separately) and can be used with the Ungame board game. These games represent an excellent opportunity for better communication within the family, the classroom, or any small group settings. All seven versions have unique questions not found in the board game.
$14.95
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TaliCor Ungame Pocket Size - All Ages Version
This set of cards is for all ages to enjoy. Designed to foster listening skills as well as self-expression, this non-competitive card game encourages conversation and communication. Two decks of cards are included, one with lighthearted questions and one with serious questions. There are no right or wrong answers as every question is open-ended. This game is from a series of Pocket-Sized games (sold separately) and is also included with the Ungame board game. These games represent an excellent opportunity for better communication within the family, the classroom, or any small group settings. All seven versions have unique questions not found in the board game.
$14.95
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Dominique Baudry Should I? or Shouldn't I? Elementary School Edition Expansion Pack
A Game to Explore Social Interpretation, Group Expectations, and Social Problem Solving Triple your students’ fun and social, emotional, and academic learning with this expansion pack featuring 200 new Prompt cards and 100 new Challenge cards that extend play with fresh, age-specific situations and topics. This product is an add-on to the original game Should I or Shouldn’t I? Elementary School Edition for kids ages 8-11. (Game sold separately.)
$39.95
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Grief Deck
Rituals, Meditations, and Tools for Moving through Loss A unique and supportive tool that will help you constructively address grief in daily life, a little bit at a time. Everyone faces grief in their own way and in their own time. No matter where you are in your grief journey, The Grief Deck meets you there and offers sensitive and engaging activities to guide you forward. Sixty beautifully illustrated cards, created by a diverse array of artists and grief workers, feature thoughtful prompts, simple activities, and grounding resources for coping with loss, including: Meditations for reconnecting with your body and senses and taking moments to reflect in nature; Prompts to help you address anxiety, hold a vigil, or create rituals of remembrance; Guidance on finding time for intentional rest and developing daily routines; And much more. These activities-each one paired with artwork for reflection-can be explored in any order, at any time they are needed. Paired with a grief journal or other traditional grief books, this card deck provides an active path for resilient grieving and recovery from loss. It can be used effectively by individuals, families, and groups, is an indispensable tool for grief counselors and death doulas, and makes a meaningful gift for anyone grieving the loss of a partner, parent, friend, pet, or anyone close to their heart.
$29.95
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Dilemmarama Game Original Version
Play with two or play in teams, this card game is a fun way to spend time with family and friends. There are 60 parts of a dilemma, enough to create over 1,000 different dilemmas. In this game there is only one real rule: you HAVE to choose! The game's absurd dilemmas have been molded into a fun social card game designed to make you laugh.. There are two game options to choose from. After all, everything in life is a dilemma. Also in this set is Dilemmarama Game Ultimate Edition and Dilemmarama Game Happy Edition
$29.99
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Diane Alber 101 Grow Confidence In Me Cards for Kids
Teachers can use these in the classroom in small or large groups, parents can use them to help their children grow confidence and connect in conversation. Mental health professionals can use them to aid in therapy and help children build confidence.
$29.95
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OH Publishing Tandoo Cards (99 Picture Cards for Couple Life)
The 99 painted images depict scenes of couple-life, symbolizing feelings, wishes, needs, conflicts, and healing patterns that emerge in the continuous flow of couple relationships. In cooperation with Ofra Ayalon, decades of experience in couple counselling and therapy were added to artist Marina Lukyanova.
$36.95
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