Games > Card
-
OH Publishing Oh Cards - Cards Of Association
OH ++ Two Decks of 88 Cards each - one of Paintings, one of Words This is a unique series containing cards of association, designed to stimulate creativity and communication. A colourful springboard lending wings to imagination, they are a cross between game and book. They are both a tool and a game at the same time for adults and children of all ages - suitable for a wide spectrum of use, from social work and therapy to family play, from team training in industry to writing workshops and theatre. Everyone wins! Each individual deck can be used on its own or in conjunction with any (or all) of the others, like building blocks for creativity. Frame a picture card with a word card and explore the meaning of the set.
$49.95
-
OH Publishing Cope Cards Of Association (from The Oh Card Series)
Used around the world by trauma healers and relief workers, COPE cards help to open communication and create community. The images convey the emotional content of events, leading us to inner stories of woe and joy so we can express and share them. The path from trauma to healing is portrayed in the decks beautiful and manifold images, variations, and image combinations.
$29.95
-
Dominique Baudry Should I? or Shouldn’t I? Revised Teen Edition
A Game to Explore Social Interpretation, Group Expectations, and Social Problem Solving Revised and updated, this popular social learning card game provides the all-new Social Interpretation Scale to motivate teens to explore how they perceive, interpret, and emotionally respond to others’ actions and reactions and discuss group expectations across a wide variety of social situations. The new Teaching Guide and Instructions help educators, therapists, and caregivers shift students’ focus from discussing how someone behaved to instead learning about the power of one’s own social interpretation within a fun, safe, and consequence-free setting. This revised edition extends teaching the concept of the Social Emotional Chain Reaction (SECR), a Social Thinking® Methodology framework. Ages 12-18+
$56.95
-
OH Publishing Resilio Cards (From The Oh Cards series)
99 picture cards about stress plus 44 animal cards The 99 picture cards reflect the stresses of daily life as well as revealing possibilities for relaxation. The 44 animal cards symbolize qualities that can help us discover and strengthen our resilience. Metaphorically, they provide emotional and/or conceptual support. All 143 vividly-coloured cards were painted by the versatile Czech watercolour artist Emilie Marti. Like all of our cards, RESILIO can be combined with other OH-genre decks.
$39.95
-
OH Publishing Inuk Cards (from the OH Cards of Association)
The INUK cards present a companion in play to the existential question, "Who am I, what makes me how I am?" Each 88 mm circular picture card depicts metaphorically a situation in which any of us might find ourselves. Players interpret the pictures through attributing feelings, moods and actions and so themselves become participants in the scenes. At the same time they might catch a glimpse of their own current inner state. Artist Yilin Bai has enriched the OH-Card genre with her 88 paintings on the theme of self-discovery and self-determination. 10 cut-out cards operate as windows, keyholes or magnifying glasses to enhance and affect our perspectives. For further surprises try combining the INUK images with the OH words!
$34.95
-
Dominique Baudry Should I? or Shouldn't I? Expansion Pack Teen Edition
A Game to Explore Social Interpretation, Group Expectations, and Social Problem Solving Double your teens’ fun and social learning with this expansion pack featuring 200 new Prompt cards and 100 new Challenge cards that extend play with fresh, age-specific social situations and topics—and are useful for play with savvy social learners who have memorized responses to the original cards in the game! This product is an add-on to the original game Should I? or Shouldn’t I? Revised Edition for Teens for players ages 12—18. (Game sold separately.)
$39.95
-
OH Publishing Personita Cards (from The Oh Card Series)
Personita 77 Portraits of Children & Youth from around the world plus 44 situation-cards about their relationships. These portraits painted by artists Ely Raman and Marina Lukyanova represent children and young people of all countries and cultures of our world. The cards are a playful invitation to exchange associations that emerge from memory and fantasy. Sparked by these colourful cards we can find common ground in shared imagination while exercising creative self-expression.
$35.95
-
OH Publishing Saga Cards (from The Oh Card Series)
SAGA 55 Story Telling Cards These 55 picture cards painted by Ely Raman depict characters, scenes and objects from a land that never was and always is. Each card is a springboard into a familiar myth or fairy tale, or into a story that has never been told before. The SAGA cards rekindle the delight of spontaneity and surprise, and memories of childhood dreams. The images invite you to travel, with or without a child, into the world of story, fantasy, dreams and magic.
$21.95
-
OH Publishing Mythos Cards Of Association: Myths & Legends (from The Oh Card Series)
MYTHOS is the name of Ely Raman's deck of 55 storytelling cards - Myths and Legends. A wonderful complement to the other storytelling cards, Mythos portrays detail and scenes from myth and legend, opening a world of fantasy.
$21.95
-
Leah Kuypers, Elizabeth Sautter Zones of Regulation: Tools to Try Cards for Kids
Regulation Strategies to Focus, Calm, Think, Move, Breathe, and Connect Learning to self-regulate our Zones is hard, serious work that takes time and lots of practice. Tools to Try Cards for Kids includes 51 4"x 6" tool cards and is an easy, user-friendly way to introduce over 50 self-regulation strategies to kids ages 5-10 and empower them to make choices toward figuring out what works best for them. For best teaching practice, the strategy card deck should be used in tandem with lessons introducing tools for use with Zones from Chapter 4 in the curriculum book, The Zones of Regulation, as well as other related products, such as Navigating The Zones. (4" x 5") Ages: 5-10
$39.95
-
Dominique Baudry Should I? or Shouldn't I? Elementary School Edition
A Game to Explore Social Interpretation, Group Expectations, and Social Problem Solving | Revised Elementary Edition Motivate students ages 8-11 to explore social expectations and consider how they perceive, interpret, and emotionally respond to others’ actions and reactions. Use the cards to explore and discuss group expectations across a wide variety of social situations. Teachers, clinicians, and parents can gain information about which social concepts might need deeper teaching. This game leads to greater self-awareness and builds upon social competencies when players talk to each other about their shared social expectations! It also makes thinking and talking about social situations fun and allows kids to explore their own thoughts, perspectives, and behavior choices within a safe and consequence-free environment.
$56.95
-
OH Publishing Habitat Cards Of Association (from The Oh Card Series)
Habitat is Latin for he, she, or it resides. These cards about nature and humans, painted by naturalist Christian Gronau, depict a broad spectrum of Earth's natural environments. Some seem documentary, some seem serious or funny, others appear almost mythical. HABITAT invites us to playfully find connections and networks within our surroundings and shows us other ways to live in the world.
$26.95
-
OH Publishing Morená Cards Of Association (from The Oh Card Series)
The painter Walde Mar de Andrade e Silva has lived with the natives of the rainforest and has painted their world ever since. The 88 picture cards plus 22 track cards of footprints take us on a trip through the jungle and into the lives of a happy people. The warm colours and loving scenes touch us and guide our play. This peaceful deck of cards works well with children. MORENA means place of origin in the local Xingu language.
$33.95
-
OH Publishing Persona Cards (from The Oh Card Series)
PERSONA ++ 77 Faces from all over the World plus 33 Interaction Cards by Ely Raman provide the material for countless role-plays in which the player acts out people from around the globe. Who are these people? What do they do? What do they want? Using PERSONA cards offers an opportunity to meet through play and imagination with people of many cultures. The dots on the interaction cards indicate the number of portraits cards to be played. The arrows represent their interactions.
$33.95
-
OH Publishing Claro Cards Of Association (from The Oh Card Series)
CLARO ++ 55 Blank Cards for Creating your own Images CLARO has coloured varnished backs and white unvarnished fronts. You can colour or paint these cards yourself with art material of your choice. Your own drawings and paintings become just as playable as the other decks.
$9.95
-
OH Publishing Ecco Cards Of Association (from The Oh Card Series)
ECCO ++ 99 Abstract Paintings for Imagination without Limits In Italian Ecco means Look! Behold: This deck of 99 abstract cards was painted by John David Ellis to invite us to look carefully at colours forms patterns. There are no titles and no correct meanings. Each of us sees something different. ECCO is a challenge for the imagination a springboard into art a magic carpet into the world of fantasy. Create your own exhibitions describe the images as landscapes or a dream. Like all the picture decks ECCO combines well with the OH word cards or with paintings from other decks of the genre.
$26.95
-
Leah Kuypers, Elizabeth Sautter Zones of Regulation: Tools to Try Cards for Tweens & Teens
Tools to Try Cards for Tweens & Teens is a multi-sensory card deck to help explore, choose, and practice 50 regulation tools at home, in school, or in therapeutic and community settings. The 2-sided cards are divided into 5 categories that describe strategies to focus, calm, think, move, breathe, and connect. These visually appealing 4"x6" cards feature a relatable tween-teen character using a tool on one side and a how-to-do-it description on the reverse, along with a teen-focused Why to Try? and self-reflection. This hands-on metacognitive strategy deck supplements The Zones of Regulation curriculum and pairs well with Navigating The Zones cooperative game and its supplemental Advanced Pack for additional levels of play. Ages: 11+
$39.95
-
What Should I Do Now? Card Game
This hilarious card game is designed to help children understand the different reactions we have to difficult situations and how our responses affect those around us. The difference between responding inappropriately and responding appropriately is examined in a non-judgmental setting. 2-6 Players.
$39.95
-
TaliCor Ungame Pocket Size - Teens Version
Teens will enjoy this version of the Ungame focusing on questions and situations important to young adults. Answer questions such as, what are the four most important things in your life? And what do you think life would be like in 100 years? This non-competitive game can be a great ice-breaker or a serious exchange of thoughts, feelings and ideas. This game is from a series of Pocket-Sized games (sold separately) and can be used with the Ungame board game. Use Deck "1 as an ice breaker, to get better acquainted, and for fun and laughter. Use Deck "2 to share feelings, talk about values, and to relate experiences.
$14.95
-
TaliCor Ungame Pocket Size - Kids Version
This set of cards is for kids. Designed to foster listening skills as well as self-expression, this non-competitive card game encourages conversation and communication. Two decks of cards are included, one with lighthearted questions and one with serious questions. There are no right or wrong answers as every question is open-ended. This game is from a series of Pocket-Sized games (sold separately) and can be used with the Ungame board game. These games represent an excellent opportunity for better communication within the family, the classroom, or any small group settings. All seven versions have unique questions not found in the board game.
$14.95
-
Train Your Brain Card Deck
The Train Your Brain Card Deck gives trauma survivors tangible, body-based interventions to retrain the brain and release themselves from the effects of trauma. Developed by trauma expert Dr. Jennifer Sweeton, the techniques in the deck target 5 areas of the brain to help trauma survivors: reduce anxiety and reactivity, develop greater body awareness, boost memory and concentration, regulate strong emotions, improve self-esteem.
$39.95
-
Michelle Garcia Winner Thinkables & UnthinkaBots Double Deck (3rd Edition)
The Thinkables & UnthinkaBots Double Deck, 2nd Edition is a superflexible visual support to use with individuals who are learning about or have already been introduced to Superflex, the updated Team of UnthinkaBots (formally Unthinkables), and the team of Thinkables. The 2nd Edition now includes the new generation of UnthinkaBot and Thinkable characters. The core product is still the same, with two decks of 52 cards for each team of characters, featuring character cards with the character's image, name, and powers. Ages 7-10+
$39.95
-
Social & Emotional Competence Card Game
This game can be used with the Social and Emotional Competence Game or as a stand-alone card game. Its goal is to educate players about a specific disorder and provide skills for managing the disorder. There are five decks of cards, one for each disorder: Anxiety, Depression ADHD, Asperger's, and Bipolar Disorder. Blank cards are included so that counsellors/teachers can write their own questions or comments. Ages 6 and up. The game may be played as-is or in conjunction with the board game (sold separately). It is a perfect resource for kids to learn about and manage disorders.
$40.95
-
Skip the Small Talk: 100+ Conversation Cards
Deepen existing bonds, start new friendships, and discuss the things that really matter most with this conversation card deck providing a fun and easy way to skip the small talk.At the nationwide events hosted by the company Skip the Small Talk, strangers come together to make connections through interpersonal conversations. Now, with Skip the Small Talk Card Deck, everyone can practice flexing their metaphorical “vulnerability muscle” directly with friends, loved ones, and acquaintances.Founder and CEO Ashley Kirsner’s methodology, backed by her social and clinical psychology research, is summarized in a useful guidebook which sets up the science and ground rules of the approach. The 100 cards, each featuring a thought-provoking question, start conversations about the most important things in life—helping you form new friendships and deepen existing bonds.Studies consistently prove that structured, vulnerable conversations reduce loneliness and social anxiety, encourage self-disclosure, improve mindfulness skills, and even lessen symptoms of depression. So, grab a friend (and maybe a snack!), turn off your phone, flip a card, and start turning small talk into big talk.
$25.99
You have seen 24 out of 200 products