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197 products

  • Claro Cards Of Association (from The Oh Card Series)

    OH Publishing Claro Cards Of Association (from The Oh Card Series)

    1-3 weeks  

    CLARO ++ 55 Blank Cards for Creating your own Images CLARO has coloured varnished backs and white unvarnished fronts. You can colour or paint these cards yourself with art material of your choice. Your own drawings and paintings become just as playable as the other decks.

    1-3 weeks  

    $9.95

  • Zones of Regulation: Tools to Try Cards for Tweens & Teens Zones of Regulation: Tools to Try Cards for Tweens & Teens

    Leah Kuypers, Elizabeth Sautter Zones of Regulation: Tools to Try Cards for Tweens & Teens

    1-3 weeks  

    Tools to Try Cards for Tweens & Teens is a multi-sensory card deck to help explore, choose, and practice 50 regulation tools at home, in school, or in therapeutic and community settings. The 2-sided cards are divided into 5 categories that describe strategies to focus, calm, think, move, breathe, and connect. These visually appealing 4"x6" cards feature a relatable tween-teen character using a tool on one side and a how-to-do-it description on the reverse, along with a teen-focused Why to Try? and self-reflection. This hands-on metacognitive strategy deck supplements The Zones of Regulation curriculum and pairs well with Navigating The Zones cooperative game and its supplemental Advanced Pack for additional levels of play. Ages: 11+

    1-3 weeks  

    $39.95

  • What Should I Do Now? Card Game

    What Should I Do Now? Card Game

    1-3 weeks  

    This hilarious card game is designed to help children understand the different reactions we have to difficult situations and how our responses affect those around us. The difference between responding inappropriately and responding appropriately is examined in a non-judgmental setting. 2-6 Players.

    1-3 weeks  

    $39.95

  • Val-You Card Deck

    Val-You Card Deck

    1-3 weeks  

    Val-You allows players to examine and challenge their values by choosing between Val-You cards until they are left holding the three cards that represent what is most important to them in life. Pre- and post-game discussions questions guide players to develop awareness, understanding, and insight into how they can live in alignment with their core values.

    1-3 weeks  

    $28.95

  • Train Your Brain Card Deck

    Train Your Brain Card Deck

     

    The Train Your Brain Card Deck gives trauma survivors tangible, body-based interventions to retrain the brain and release themselves from the effects of trauma. Developed by trauma expert Dr. Jennifer Sweeton, the techniques in the deck target 5 areas of the brain to help trauma survivors: reduce anxiety and reactivity, develop greater body awareness, boost memory and concentration, regulate strong emotions, improve self-esteem.

     

    $39.95

  • Thinkables & UnthinkaBots Double Deck (3rd Edition) Thinkables & UnthinkaBots Double Deck (3rd Edition)

    Michelle Garcia Winner Thinkables & UnthinkaBots Double Deck (3rd Edition)

    1-3 weeks  

    The Thinkables & UnthinkaBots Double Deck, 2nd Edition is a superflexible visual support to use with individuals who are learning about or have already been introduced to Superflex, the updated Team of UnthinkaBots (formally Unthinkables), and the team of Thinkables. The 2nd Edition now includes the new generation of UnthinkaBot and Thinkable characters. The core product is still the same, with two decks of 52 cards for each team of characters, featuring character cards with the character's image, name, and powers. Ages 7-10+

    1-3 weeks  

    $39.95

  • Social Situations Cards

    Social Situations Cards

     

    This card deck is designed for people who want to explore issues common to challenging social situations. These hypothetical situations might be familiar or unfamiliar, realistic or far-fetched, but all scenarios will provide learning opportunities when, at the conclusion, they ask the question, What do you do? Situations include a variety of people -ranging from neighbors and acquaintances to family and friends. Players can be anyone involved in social situations. 4-14 participants.

     

    $29.95

  • Social & Emotional Competence Card Game

    Social & Emotional Competence Card Game

    1-3 weeks  

    This game can be used with the Social and Emotional Competence Game or as a stand-alone card game. Its goal is to educate players about a specific disorder and provide skills for managing the disorder. There are five decks of cards, one for each disorder: Anxiety, Depression ADHD, Asperger's, and Bipolar Disorder. Blank cards are included so that counsellors/teachers can write their own questions or comments. Ages 6 and up. The game may be played as-is or in conjunction with the board game (sold separately). It is a perfect resource for kids to learn about and manage disorders.

    1-3 weeks  

    $40.95

  • Skip the Small Talk: 100+ Conversation Cards

    Skip the Small Talk: 100+ Conversation Cards

     

    Deepen existing bonds, start new friendships, and discuss the things that really matter most with this conversation card deck providing a fun and easy way to skip the small talk.At the nationwide events hosted by the company Skip the Small Talk, strangers come together to make connections through interpersonal conversations. Now, with Skip the Small Talk Card Deck, everyone can practice flexing their metaphorical “vulnerability muscle” directly with friends, loved ones, and acquaintances.Founder and CEO Ashley Kirsner’s methodology, backed by her social and clinical psychology research, is summarized in a useful guidebook which sets up the science and ground rules of the approach. The 100 cards, each featuring a thought-provoking question, start conversations about the most important things in life—helping you form new friendships and deepen existing bonds.Studies consistently prove that structured, vulnerable conversations reduce loneliness and social anxiety, encourage self-disclosure, improve mindfulness skills, and even lessen symptoms of depression. So, grab a friend (and maybe a snack!), turn off your phone, flip a card, and start turning small talk into big talk.

     

    $25.99

  • Move Your Body Fun Deck

    Move Your Body Fun Deck

     

    Roll like a log, stand like a flamingo and do a long jump. This Fun Deck provides 58 ways to improve children's strength, balance, coordination, and motor planning. Fun and colorful characters lead children through a variety of movement activities and skills. Includes game ideas.

     

    $26.95

  • Let's Talk Social Skills

    Let's Talk Social Skills

     

    Let's Talk: Social Skills cards are designed to build stronger communication skills. The social skills topics can be used as a therapeutic activity, a warm-up exercise, or a closing game. Communication partners practice engaging in conversation with peers and adults by addressing statements or asking and answering questions that are typically discussed in a variety of social settings. 80 cards: 74 x 114mm + instructions, boxed.

     

    $58.95

  • Insight Game Cards: Teaching Emotional Intelligence

    Insight Game Cards: Teaching Emotional Intelligence

     

    Emotional Intelligence is made up of many specific social and emotional skills and INSIGHT is one of the most important. Insight begins with children's willingness to talk about their thoughts and feelings - exactly what this card game is designed to encourage! As they draw cards that ask them to talk about their families, their friends, and themselves, players learn to connect past, and present events and to understand why people sometimes do things that may not be in their best interests. Ages 8 & Up. instructions included.

     

    $40.95

  • How Are You Coping Cards

    How Are You Coping Cards

     

    This deck of 72 cards helps introduce ways of coping. Topics covered include: Reducing stress, Developing relationships, Focusing on strengths, Using time well. The cards stand alone but each one also has a number which relates to the book Coping Skills Group, which offers a more in-depth look at coping skills. 4-14 players. Age: 13+

     

    $31.95

  • Grok Relationship Game

    Grok Relationship Game

     

    GROK* is a set of 20 relationship games and exercises designed to help us listen deeply to each other's values, needs, wishes, hopes and dreams; and to listen to oneself for clarity and self-connection. These games are fun, engaging, and educational with no winners or losers.

     

    $49.95

  • Dr. Playwell's Caring About Others Card Game

    Dr. Playwell's Caring About Others Card Game

     

    Ages 6-12. Empathy is the winning attitude in this card game! As children play, they become aware of the point of view of others, as well as the value of helping and caring. This game is particularly useful in promoting pro-social behaviors with oppositional and willful children. For 2-4 players. 52 Game cards, 12 Activity cards, 12-sided blank die with Write-On stickers, instructions.

     

    $38.95

  • Dilemmarama Game Happy Edition

    Dilemmarama Game Happy Edition

     

    You get to have a robot butler OR you can become any animal you like. This game only has one rule: you HAVE to choose! And this time around, both options will make you feel happy. This edition has specially selected, positive dilemmas. Fun for friends and families. Also in this set is Dilemmarama Game Ultimate Edition and Dilemmarama Game Original Edition

     

    $29.99

  • Date Night Card Deck

    Date Night Card Deck

    1-3 weeks  

    Whether you just started dating or are a long-term couple, the Date Night Card Deck can bring your relationship to new heights of passion and romantic intimacy. Written by renowned sex and relationship expert Tammy Nelson, PhD, the conversation starters and activities in this deck are intended to: Create stimulating dialogue, Invite a more romantic connection, Help you discover new ways to grow together, Support you in exploring your boundaries and comfort areas, Move your relationship into new realms of trust and excitement.

    1-3 weeks  

    $36.95

  • Cast Away Conflict: Go Fish Game

    Cast Away Conflict: Go Fish Game

     

    Here's a therapeutic twist on the classic Go Fish card game. The 12 versions presented here teach youngsters about character, responsibility, friendship, anger control, conflict resolution, feelings, stress, bullying, self-esteem, success, self-control, and manners. Each game includes two decks of 50 cards (one deck for grades K-2, the other for grades 3-5). And each card poses an open-ended question that the player must answer before he or she can request Henry Herring, Markey Mackerel, or any other fish needed for a match. Familiar and fun, Go Fish is an easy, affordable way for children to improve their social and emotional skills.

     

    $27.95

  • Beware of Bully Bait Go Fish Game Cards

    Beware of Bully Bait Go Fish Game Cards

     

    Play-2-Learn Go Fish: Beware of Bully Bait provides players with the skills needed to reduce bullying. This game emphasizes that everyone can make a difference. There is specific content in this game for targets, bullies, and bystanders. With two decks of 50 cards each (one for grades k-2, one for 3-5), each card provides an open-ended question that the player must answer before requesting a matching card.

     

    $27.95

  • Anger Solution Card Game

    Anger Solution Card Game

     

    Ages 7-12. This engaging card game teaches children effective ways to resolve their anger as they match 10 different anger solutions to common provocative situations. For 2-4 players.

     

    $40.95

  • Anchor Your Stress Go Fish Cards

    Anchor Your Stress Go Fish Cards

     

    Anchor Your Stress provides players with the skills needed to help manage stress and anxiety. This game helps children deal with anxiety-provoking situations. It also provides practical thinking skills that include self-talk, coping mechanisms and relaxation techniques. With two decks of 50 cards each (one for grades k-2, one for 3-5), each card provides an open-ended question that the player must answer before requesting a matching card.

     

    $27.95

  • 101 Shrink Anger In Me Cards for Kids 101 Shrink Anger In Me Cards for Kids

    Diane Alber 101 Shrink Anger In Me Cards for Kids

    1-3 weeks  

    Teachers can use these in the classroom in small or large groups, parents can use them to help their children understand emotions and connect with them in great conversation and mental health professionals can use them to aid in therapy and help children identify their feelings. Children will learn how to identify a wide range of feelings and emotions which can help a child show empathy, self control and to be more self aware and manage big emotions.

    1-3 weeks  

    $29.95

  • Lydia Jacob Story Cards Of Association (from The Oh Card Series)

    OH Publishing Lydia Jacob Story Cards Of Association (from The Oh Card Series)

     

    LYDIA JACOB STORY ++ 55 mixed-media collages by Raymond E. Waydelich (limited edition, black box, gold stamp) Alsacian artist Raymond E. Waydelich has a passion for combining found objects with painting to compose his works of art. He has created 55 card-sized masterpieces spiced with his own zesty humour especially for this genre of playful tools. As well as being a work of art in its own right, each one of the LYDIA JACOB STORY cards is a departure point into a surreal world, a new and still unknown place occupied by a memorable collection of humans, animals, plants and (possibly) inanimate objects.

     

    $44.95

  • Shen Hua (from The Oh Card Series)

    OH Publishing Shen Hua (from The Oh Card Series)

     

    SHEN HUA - 55 picture cards for storytelling from old China. Pulled blindly from the deck, each card comes as a surprise, opening its own window into the realm of imagination. As we lay down the selected cards in progression a story develops. SHEN HUA's images from distant China can show us new inroads to creativity.

     

    $21.95


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