Games > Board

106 products

  • Emotional Intelligence Game

    Emotional Intelligence Game

     

    This entertaining and engaging game reflects the five areas of emotional intelligence: Self-awareness, Mood management, Self-motivation, Empathy, and Relationship skills. Five decks of cards representing the five skills are included. A sixth deck of Bonus Cards adds to the educational value of the game as well as enhancing fun and excitement. The game utilizes the techniques of both CBT (cognitive behavior therapy) and social learning theory to help players build their emotional intelligence. Playing time: Flexible - 30 minutes- 45 minutes. Players 2-6. Grades 2-8

     

    $59.95

  • Emotional Bingo for Children Revised Ed

    Emotional Bingo for Children Revised Ed

     

    Everybody knows how to play Bingo-but this version requires players to identify feelings rather than numbers on their Bingo cards. Ideal for counseling groups or classrooms, Emotional Bingo not only helps children learn to recognize various feelings, it also teaches empathy-a trait associated with lower incidence of violent behavior. Game rules provide opportunities for children to discuss their own feelings and to respond empathically to the feelings of others. Ages 6-12.

     

    $67.95

  • Drug Prevention Bingo for Teens

    Drug Prevention Bingo for Teens

     

    Ages: 12-18. Topics include why kids use drugs, recognizing drug problems, effects of drug use, and saying "no." Includes laminated cards, chips, calling cards, reproducible handouts, and instructions. For up to 16 players.

     

    $62.95

  • Dr. Playwell's Worry-less Game Revised

    Dr. Playwell's Worry-less Game Revised

    1-3 weeks  

    As players try to capture the Worry Monsters, they learn important steps for dealing with persistent worry - identifying feelings, self-calming, making positive self-statements, changing negative thoughts, planning, coping with difficult feelings, and self-monitoring. As they play, children will learn important skills to help them worry less. For 2-4 players

    1-3 weeks  

    $89.50

  • Dr. Playwell's Think Positive Game and CD

    Dr. Playwell's Think Positive Game and CD

     

    Ages 6-12. Study after study tells us that children with a positive, optimistic attitude will be less susceptible to depression and other emotional and behavioral problems. This game teaches children how to identify and change negative thinking, how to recognize the effects of a negative and pessimistic attitude, and how to behave in ways that are more socially appropriate. The CD lets you print out miniature copies of the game so that it can be played at home. For 2-4 players. Game board, 4 sets of cards (96 total), 4 pawns, die, 50 chips, instructions, CD.

     

    $82.95

  • Dr. Playwell's Learning Self Control in School

    Dr. Playwell's Learning Self Control in School

     

    Ages 6-12. This game is designed to help students think about the consequences of their behavior and distinguish good choices from bad ones. The game will also help children practice relaxation and self-control behaviors, learning that they can control their bodies as well as their behavior. Using their Frog markers, players have to avoid the Alligators (representing distractions) that have wandered into the school while answering question about self-control.

     

    $89.50

  • Dr. Playwell's Don't Stress Game and CD

    Dr. Playwell's Don't Stress Game and CD

     

    Ages 6-12. Stress is a factor that contributes to almost every mental health problem. Stress can affect a child's physical health too. Dr. PlayWell to the rescue! This engaging game helps children develop the resiliency skills they need to deal with all kinds of stress, helping them cope with both developmental and situational problems. The CD lets you print out miniature copies of the game so that it can be played at home. For 2-4 players. Game board, 4 sets of cards (96 total), 4 pawns, die, 50 chips, instructions, CD.

     

    $86.95

  • Dr. Playwell's Best Behavior Game

    Dr. Playwell's Best Behavior Game

     

    Ages 6-12. Behavioral problems account for as many as 50% of all referrals to counselors, and games have been shown to be one of the best ways to turn around non-compliant or oppositional kids. This game uses a multi-modal approach to teach new skills, including emotion-al (affective), behavioral, cognitive, and social skills. This is what Dr. PlayWell calls the ABCs

     

    $89.50

  • Dr. Playwell's Anger Control Games

    Dr. Playwell's Anger Control Games

     

    In this anger program, you get 6 colorful games for the price of 1, all in a conventional and portable package. Teach children such skills as recognizing their anger triggers, learning self control, self calming, and much more. Games cards and markers. Includes game book of 6 board games, 13 card sheets, 4 regular pawns, 4 car pawns, 1 die, 100 chips, and instructions. For 2-4 players; Grades K-5.

     

    $72.95

  • Don't Be Difficult Game

    Don't Be Difficult Game

    1-3 weeks  

    A game for children with oppositional and defiant behaviors. This new game helps children experience the difference between the 'Hard Way' and the 'Right Way' to behave. As children go around the board, they might find themselves on the hard road, a convoluted path that goes nowhere. To get off the hard road and back onto the right road, they have to earn positive emotional currency in the form of kindness, trust, respect, cooperation, and affection. The game includes a Game Board, 1 6 Sided Die, 6 Pawns, 100 Tokens, and Game Cards.

    1-3 weeks  

    $86.95

  • Dinosaur's Journey To High Self Esteem

    Dinosaur's Journey To High Self Esteem

    1-3 weeks  

    Turn low self-esteem into positive self-image. Low self-esteem can be a significant factor in a host of childhood problems including depression, underachievement, and behavioral difficulties. Although self-esteem is often equated with self-love, this game treats it as a much more complex phenomenon. The Dinosaur's Journey takes children through the Valley of Values, the Cave of Acceptance, and the Land of Courage.

    1-3 weeks  

    $89.50

  • CyberSmart Play-2-Learn Dominoes

    CyberSmart Play-2-Learn Dominoes

     

    CyberSmart is an educational domino game designed to teach young people how to navigate the dangerous waters of the Internet, including wireless devices such as cell phones, PDA's, and MP3 players. Major topics covered include Internet predators, Internet bullying, scams, viruses, and the practice of pro-social Internet behavior. It is designed for students in grades 3 - 7. It also can be used as high interest material for students who are less savvy than their peers about the Internet and its dangers.

     

    $40.95

  • Coping Skills Bingo Game Teens

    Coping Skills Bingo Game Teens

     

    Help young teens address and handle the stresses in their lives by learning easy-to-implement coping skills. For more information on our Bingo games, go to search and type in Bingo.

     

    $62.95

  • Consequences Game Ages 3+

    Consequences Game Ages 3+

     

    This game provides an excellent opening for discussing the idea of consequences for behavior and the concept of accountability in a new, fun and positive way. Play, learn and laugh together while reinforcing behavior on simple every day tasks like sharing, brushing teeth and going to bed on time. You can even make your own behavior cards (6 included). Ages 3 and up.

     

    $34.95

  • Conflict Resolution Bingo Teen

    Conflict Resolution Bingo Teen

     

    Ages: 10-14. Create a classroom that is more conducive to learning when students learn conflict resolution skills. Empower students to resolve conflicts both in and out of school with the skills they will learn playing this fun-filled game. For more information on our Bingo games, go to search and type in Bingo.

     

    $62.95

  • Conflict Cruncher Play-2-Learn Dominoes

    Conflict Cruncher Play-2-Learn Dominoes

     

    Now kids can play dominoes and simultaneously learn to resolve conflicts in a nonviolent, win-win way. Before placing their dominoes, players answer questions from one of four card decks: You Solve It Cards ask players to choose the best alternative to conflicts described; Choice Cards require that they evaluate specific solutions; Win-Win Cards demand creative thinking to arrive at solutions that benefit both sides; and True-False Cards ask players to consider what's true about specific disagreements. Genuinely thought provoking, this game trains children to stay calm when facing conflict and engage in problem solving rather than choosing aggression. For 2 to 5 players.

     

    $42.95

  • Communication Bingo Game For Teens

    Communication Bingo Game For Teens

     

    Ages: 10-14. Increase communication skills that help teens succeed in school and beyond. Students learn about active listening, the importance of I messages and presenting information in a way that will be accepted.

     

    $62.95

  • Classroom Behavior Game

    Classroom Behavior Game

    1-3 weeks  

    The Classroom Behavior Game teaches 12 positive behaviors including Raising Your Hand, Taking Turns, Ignoring Inappropriate Behavior of Others, Having a Positive Attitude, and Listening. Designed for children with behavior problems and who have difficulty following rules. Includes Game board, 1 die, 4 pawns, 72 Behavior Question cards, 4 sets of 12 Behavior cards, Pad of Behavior Report Cards, 1 Stamp, Template for copying Behavior Report Card & Score sheet Instructions.

    1-3 weeks  

    $82.95

  • Character Strength:  Play-2-Learn Dominoes

    Character Strength: Play-2-Learn Dominoes

    1-3 weeks  

    Players have fun playing dominoes while learning how to express positive and negative feelings appropriately, recognize feelings, and care about the feelings of others. The character strengths emphasized in this game are kinkness, self control, forgiveness, modesty, leadership, and social intelligence. Players practice describing how they would respond to various scenarios in ways that would demonstrate the six character strengths emphasized in the game.  2-5 Players Recommended Ages: 5-10

    1-3 weeks  

    $39.95

  • Changing Family Games (Counselling Games)

    Changing Family Games (Counselling Games)

    1-3 weeks  

    Ages 6-12. This collection of counseling games is designed to provide children with insight and skills to cope with the many changes families can experience. Covers such issues as separation, divorce, natural disasters, remarriage, adoption, moving, foster homes, and more. The set includes six game boards, an instruction manual, and all the materials necessary to play the games. Each game is designed to take approximately 30 minutes of playing time.

    1-3 weeks  

    $59.95

  • Bullying Game

    Bullying Game

    1-3 weeks  

    The Bullying Game is an effective intervention program because it focuses on all three roles in the bullying cycle: the victim, the bully, and the bystander. This game deals with the unique characteristics of every participant in the bullying cycle and focuses on different learning objectives for each. The game particularly emphasizes bullies' motivations (e.g., displaced aggression, status-seeking) and victims' coping strategies (e.g., assertion, distraction). Ages 8+

    1-3 weeks  

    $87.95

  • Bully Wise Play-2-Learn Dominoes

    Bully Wise Play-2-Learn Dominoes

    1-3 weeks  

    Both fun and educational, this exciting game of dominoes engages children and families in learning how everyone can work to reduce bullying and violence. Before playing a domino, a player picks a card from one of four decks and either answers a question or practices a skill. The cards turn the players into experts on bullying. They are called upon to give advice to targets of bullying, bystanders, and even the bullies. They also give advice on whether situations call for the aid of an adult. Includes set of 28 colorful dominoes, four decks of question cards, three sets of rules cards, rules sheet, and parent/teacher guidelines. For 2-5 players. Ages 6-11.

    1-3 weeks  

    $40.95

  • Bully Prevention Bingo Teen Version

    Bully Prevention Bingo Teen Version

     

    Life Skills and Social Skills Help teens identify the behaviors that constitute bullying and help them develop the attitudes and skills to prevent it. Teens will learn about the roles of the bully, target, and bystander. After playing this game they will feel empowered to adopt the behaviors that will help prevent bullying. For more information on our other Bingo games, go to search and type in Bingo.

     

    $62.95

  • Bridge Over Worried Water (Anxiety)

    Bridge Over Worried Water (Anxiety)

    1-3 weeks  

    Anxiety disorders are one of the most common mental health problems during childhood and adolescence. Anxiety affects normal day-to-day activities and causes considerable emotional and physical distress as well as impaired academic and social functioning. Bridge Over Worried Waters is designed to support treatment of anxiety disorders in children ages 6-13 years old. The game incorporates relaxation, positive self-talk, and other coping behaviors into a game format.

    1-3 weeks  

    $60.50


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