Games > Board

106 products

  • Journey To Friendsville

    Journey To Friendsville

    1-3 weeks  

    Board games effectively teach social skills, but many counselors do not have the time to play traditional board games with clients. This game teaches kids social skills and how to develop rewarding friendships in 15-minute increments as they journey on the game board towards the town of Friendsville. There are five skills in total, and one skill is the focus of each 15 minute session. Kids can play multiple times to learn all five skills. As they play the game, kids move through towns that represent the skills taught in the game, such as Fairhaven and Conversation City. The skills they learn include using humor appropriately in social situations, conversing with others and so much more.

    1-3 weeks  

    $84.95

  • In Control

    In Control

     

    Games To Teach Self-Control Skills. Ages 7-12. This book of six games helps children keep cool under any circumstances. The colorful game board is bound into the middle of the spiral-bound book, ready to be used for play. Teaches children such skills as listening to others, following rules, and cooperating. For 2-4 players. Game board book, instruction manual, pawns, 6-sided die, chips, sand timer, cards.

     

    $58.95

  • Helping Sharing and Caring Card Game

    Helping Sharing and Caring Card Game

     

    This fun card game asks children to match problems with helping, sharing, and caring solutions. Kids learn about the importance of self-esteem, kindness, safety, ethics, values, health, empathy, consideration of others, and sympathy. Ages 4-12.

     

    $38.95

  • Help Kelly Bear Game

    Help Kelly Bear Game

    1-3 weeks  

    Help Kelly Bear is a game with a goal that is reached through cooperation rather than competition. The players help Kelly Bear, themselves, and each other by answering questions and moving their play piece. Children's character development, self-awareness, self-confidence, and goal setting are enhanced as they and their peers respond to the questions.

    1-3 weeks  

    $74.95

  • Healthy Relationships Bingo for Teens

    Healthy Relationships Bingo for Teens

    1-3 weeks  

    Explore what to look for in a healthy relationship, obstacles to a healthy relationship, red flags, green flags, and skills to building a healthy relationship. Includes laminated cards, chips, calling cards, reproducible handouts, and instructions. For up to 16 players. Ages 12-18.

    1-3 weeks  

    $62.95

  • Healthy Relationships Bingo Adults

    Healthy Relationships Bingo Adults

     

    Teaches the skills needed for a healthy relationship and examines key topics like Things to Look For, Red Flags, Green Flags, Obstacles, and Healthy Relationship Skills. Engaging and educational! This game is also part of the BINGO! for Adults Set of 7 Bingos. To learn more about this set go to search and type Bingo.

     

    $62.95

  • Healthy Habits Bingo For Teens

    Healthy Habits Bingo For Teens

     

    Using the Bingo format this game provides ready-made prompts that will generate lively discussion to get teens thinking about their attitudes and behaviors. Helps teens learn how to make healthy choices for themselves physically mentally and spiritually. Grades 5-12 Includes 16 laminated Bingo cards 75 calling cards and reproducible handouts. Part of the Middle School Bingo Games Set. For more information on our Bingo games go to search and type in Bingo.

     

    $62.95

  • Healing Games

    Healing Games

     

    Ages 6-12 Healing Games is a collection of six board games designed to help children who have experienced serious life events that have left them feeling sad, angry, helpless, and even depressed. These experiences include: death of a loved one, traumatic events, and surviving a natural disaster. For 2-4 players. Game board book, instruction manual, chips, 6-sided die, card decks, pawns.

     

    $74.95

  • Good Behavior Game

    Good Behavior Game

     

    Ages 4-10. This game teaches children the importance of good behavior and helps them anticipate the consequences of misbehavior. Adults learn and practice two of the most effective forms of discipline for children: token reinforcement and time-out. Colorful cartoon graphics and the excitement of winning tokens makes the game fun. For 2-6 players. Game board, cards, 4 pawns, die, sand timer, instructions.

     

    $82.95

  • Furious Fred Game

    Furious Fred Game

     

    Students with anger and aggression problems are usually anxious and defensive whenever the subject is brought up. However, in the game students are giving advice to Fred, the fictitious student. This distance puts them in a position where they can deal with and learn about these important issues without the usual defensiveness and denial. In the post-game discussion the teacher relates the players' actions in the game to real life situations. A Teacher's Materials booklet with complete lesson plans is also included. Grades 2-5 (Also high interest material for older students)

     

    $82.95

  • From Rage to Reason Revised From Rage to Reason Revised

    From Rage to Reason Revised

    1-3 weeks  

    From Rage to Reason is a therapeutic and educational board game designed to teach important concepts and practical skills for controlling anger and avoiding violence. Players earn play money by giving Randy good advice on how to deal with frustrating and anger provoking situations throughout his day, both on the job and in his personal life. Randy is rejected by a friend, taken advantage of by a co-worker, and suffers through other anger provoking situations typical of older teenagers and young adults. Players are introduced to the concept that anger can carry Randy away towards actions that will be regretted later. Three sets of skills are introduced that help Randy stay calm, make good decisions, and prepare for difficult situations. The Self Skills help Randy stay calm and prepare himself for anger provoking situations. The Thinking Skills help Randy think clearly before he acts, and the People Skills help him relate and negotiate successfully with others without the need for threats or violence. Includes game board, cards, instructions, and complete lesson plans for group leaders/teachers. Appropriate for Grades 8 through adult.

    1-3 weeks  

    $89.50

  • Friendship Play-2-Learn Dominoes

    Friendship Play-2-Learn Dominoes

     

    In this new game, players have fun playing dominoes while learning how to make new friends, be a good friend, and resolve conflicts in a win-win way. Before playing a domino, a player picks a card from one of four decks and either answers a question or practices a skill. The Ups and Downs cards help players deal successfully with the inevitable problems that arise between friends. The Four W's cards deal with challenging friendship situations; each question starts with Who,

     

    $42.95

  • Friendship Island Game  Grades 1-4

    Friendship Island Game Grades 1-4

     

    Social skills needed for positive peer relations are some of the most important skills to be learned during elementary school years. This game focuses on the three vital areas of friendship - Making friends, Being a good friend, and Resolving disagreements in a win-win way. The game box contains two games. One is for grades 1 and 2, the other is for grades 3 and 4.

     

    $89.50

  • Forbidden Sky: Height of Danger Forbidden Sky: Height of Danger

    Forbidden Sky: Height of Danger

     

    Soar to dizzying heights in this electrifying cooperative adventure! Work as a team to explore a mysterious platform that floats at the center of a savage storm. Connect a circuit of cables to launch a secret rocket - all before you are struck by lightning or blown off to the depths below. It's a high-wire act that will test your team's capacity for courage and cooperation. One false step and you all could be grounded... permanently! This cooperative game is for 2-5 players, children ages 10+.

     

    $64.95

  • Forbidden Desert Cooperative Game

    Forbidden Desert Cooperative Game

    1-3 weeks  

    Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the Forbidden Desert!

    1-3 weeks  

    $44.95

  • Focus Game

    Focus Game

     

    Focus is essentially a behavior modification program in a box. It is structured to encompass the essential elements of behavior modification and designed to have the greatest positive impact on attention. In behavior modification children receive specific positive reinforcement for accomplishing a task within an appropriate time frame and without being distracted. The rewards are usually in the form of tokens. This game provides two ways for players to win tokens - with or without a distraction. 2-5 players Grades 1-12 (3 sets of cards for different age levels).

     

    $55.95

  • Figure Me Out (ASD Social Skills)

    Figure Me Out (ASD Social Skills)

    1-3 weeks  

    Ages 6-12. The game develops social skills by helping children learn to gather information about others and share information about themselves. Children take turns assuming the role of a reporter, getting to the bottom of a story by using Who, What, When, Where, and How questions to figure out what another player is thinking. These conversational skills are used to teach children how to begin and maintain an interesting conversation. A variety of topics (a hobby that interests me, a movie I saw recently, my favorite season, etc.) are used to generate ideas, or stories, for the players to figure out. The object of the game is to complete a full circuit of the game board and file your story by the deadline. Designed for children with Asperger Syndrome in mind.

    1-3 weeks  

    $89.50

  • The Feelings Game (K-12) The Feelings Game (K-12)

    The Feelings Game (K-12)

    1-3 weeks  

    The Feelings Game helps children and adolescents gain greater control over their feelings and emotions. It teaches them to identify and label feelings, differentiate levels of feeling, recognize that thoughts, not circumstances, cause feelings, identify the cognitive errors related to negative feelings, and replace negative thinking with positive thinking. Game cards represent common experiences at school and at home. Two inventories (included) can be used to help select game cards that are most relevant for particular players.  

    1-3 weeks  

    $86.95

  • Feelings Fair Feelings Fair

    Feelings Fair

     

    Feelings Fair is a board game designed to give students important skills for (a) recognizing feelings in themselves and others, (b) expressing feelings in a mature way, and (c) handling difficult situations that involve strong or negative feelings. Some cards ask students to describe or act out a feeling, and the other players have to guess the feeling. Other cards ask students to solve problems involving feelings. The various rides in the fair represent strategies for dealing with problems related to feelings. Examples are the Listening Fun House, the Cool Down Water Slide, and the Talk It Out Tilt-a-Whirl. Players suggest the various strategies that are represented by the rides as they try to solve the problems.   Recommended Ages: 6-10

     

    $86.95

  • Feelings Detective Game

    Feelings Detective Game

     

    Feelings Detective helps all children understand their own feelings as well as the feelings of others. It is especially helpful for children who tend to misread social cues, including those who have been diagnosed with Asperger's Syndrome or are at any other position on the Autism Spectrum. Grades 1 to 6.

     

    $59.95

  • Exploring My Self-Esteem

    Exploring My Self-Esteem

    1-3 weeks  

    This nonthreatening game draws on each child's experiences and emotions, revealing for the therapist how children see themselves and how they typically deal with their feelings. Sentence completion cards deal directly with self-esteem issues, while other game elements elicit clinical information indirectly. Players have the opportunity, for example, to tell stories about various aspects of their world, thereby giving the therapist a chance to examine feelings, relationships, and responses to the events presented in the stories. The therapist can select meaningful material from the child's stories and incorporate it in the child's treatment. As the game is played, the therapist can tell stories, too, modeling self-expression and showing children that feelings are normal and can be managed. The game can be played by a therapist and up to 5 children. Suitable for ages 5 to 12.

    1-3 weeks  

    $87.95

  • Exploring My Anger Board Game

    Exploring My Anger Board Game

    1-3 weeks  

    This board game helps therapists gain insight into how an individual child handles their anger. Uses sentence completion card to shed light on the child's immediate response to certain situation. This game allows children to open up and learn about better ways to control their anger. Recommended for ages 5-12

    1-3 weeks  

    $73.95

  • Equipped For Life Game

    Equipped For Life Game

     

    This game for helping youth think and act responsibly, includes over 100 situation cards for each of two levels, grades 5-8 and 9-young adult. Topic areas include: daily living, education, relationships, school, community, substance abuse, employment, and after school activities. As players move around the game board, they are asked to identify thinking errors and replace them with accurate thoughts and constructive action plans. Equipped for Life, which was originally published by Research Press, has been completely redesigned and updated. 2 - 6 players. In addition to serving as an independent learning experience, this game can be used in conjunction with other EQUIP training materials available from Research Press Grades 5 - young adult

     

    $89.50

  • Empathy Counts Play-2-Learn Dominoes

    Empathy Counts Play-2-Learn Dominoes

     

    Empathy Counts is an educational game developed to teach young people to understand the concept of empathy, to be empathetic, and to take positive actions towards others based on empathy. It is designed for students in grades 2-7 and can also be used as high-interest material for older students. There are four decks of cards, each covering a different aspect of the players' lives: Friendship, Activities and Hobbies, At School, and All about Myself. This game takes an incremental approach to learning empathy, teaching basic skills and moving on to more complex skills.

     

    $42.95


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