Life Skills/Social Skills > Children

103 products

  • Get Out Of Your Mind And Into Your Life for Teens: A Guide to Living an Extraordinary Life

    Joseph V. Ciarrochi, Louise L. Hayes, Ann Bailey Get Out Of Your Mind And Into Your Life for Teens: A Guide to Living an Extraordinary Life

     

    This book brings essential skills to teen readers, presenting a comprehensive acceptance and commitment therapy (ACT), positive psychology, and emotional intelligence plan for moving past depression, anxiety, unhealthy behaviors, and simple self-doubt. This engaging book follows the journey of the characters Jess and Sam as they learn to control their impulses and focus on becoming the captains of their own ship. Readers come to see their dreams clearly and take steps to make them happen, even though these actions may risk criticism from others and cause them to feel temporarily embarrassed or afraid. By learning that feelings do not need to be translated into actions, teens learn to see their lives in the long term and gain self-control and emotion regulation skills that will serve them well as they move into adulthood.

     

    $34.95

  • Gaining Insights For Adults Cards

    Gaining Insights For Adults Cards

     

    Insight is a valuable asset. Our insights help us to know what we do well and in what areas we might do better. Each of the 75 cards pose self-reflective questions to the participants. The first question on the cards looks at a value, skill, or behavior and asks players to rank themselves on a 1-10 scale. The next three questions on the card delve deeper into the issue, providing new ways to look at oneself. As a result of insights gained, opportunities for growth are explored. Complete instructions include group process suggestions. 75 cards, instructions.

     

    $40.95

  • Gaining Insight for Teens Cards

    Gaining Insight for Teens Cards

    1-3 weeks  

    Our insights help us to know what we do well and in what areas we might do better. When we share these insights with others, we give voice to our strengths and weaknesses. Each of the 75 cards in this deck pose self-reflection questions that look at values, skills, and behavior. As a result of insights gained, opportunities for growth are explored. Ages: 13-Adults.

    1-3 weeks  

    $40.95

  • From My Head to My Toes, I Say What Goes

    Charlotte Barkla, Jacqui Lee From My Head to My Toes, I Say What Goes

     

    From My Head to My Toes, I Say What Goes! is a light-hearted exploration of boundaries, nestled in a fun and lively story. The book discusses consent and control for a young audience, through a story that is bold and beautiful, loud and proud. With the feel-good factor turned up to eleven, it also celebrates individualism, inclusivity and empathy.

     

    $28.99

  • Friendship Play-2-Learn Dominoes

    Friendship Play-2-Learn Dominoes

     

    In this new game, players have fun playing dominoes while learning how to make new friends, be a good friend, and resolve conflicts in a win-win way. Before playing a domino, a player picks a card from one of four decks and either answers a question or practices a skill. The Ups and Downs cards help players deal successfully with the inevitable problems that arise between friends. The Four W's cards deal with challenging friendship situations; each question starts with Who,

     

    $42.95

  • The Friendship Guide

    Jillian Roberts, Andrea Armstrong The Friendship Guide

     

    Friendship is important-and life would be so dull without it! Friendships are essential for social-emotional learning and mental health, but sometimes children struggle with making and keeping friendships. In The Friendship Guide, child psychologist Jillian Roberts outlines central ideas on how to be the best friend you can be. Alongside each of the principles is a scenario showing how it relates to real life-at the playground, at the park, at school or on a playdate. For parents, guardians and kids themselves, it can be difficult to recognize what makes friendships work. With this book, readers will have a comforting and straightforward resource to help guide them toward a lifetime of beautiful friendships.

     

    $21.95

  • Friends (Revised): Making Them & Keeping Them

    Patti Kelley Criswell, Stacy Peterson Friends (Revised): Making Them & Keeping Them

     

    "Friends" is designed to help preteen girls learn how to make new friends, and make the most of the friendships they already have. It's full of quizzes, crafts, thoughtful advice, and true stories of friendship shared by real girls.

     

    $14.95

  • Fix Your Dragon’s Attitude (My Dragon Books - Volume 18)

    Steve Herman Fix Your Dragon’s Attitude (My Dragon Books - Volume 18)

     

    Having a pet dragon is very fun. But what do you do when he has an attitude? What if he would howl out loud as if he were in pain when things doesn’t go his way? What if he sees everything as negative? Classes are boring, having to brush his teeth while they’re falling out in a few years anyway, friends can’t play because they have homework to do, TV breaks when he needed it the most, and everything else is just again him! What do you do when your little dragon thinks the world is just out to get him? You teach him to adjust his attitude!

     

    $21.95

  • Equipped For Life Game

    Equipped For Life Game

     

    This game for helping youth think and act responsibly, includes over 100 situation cards for each of two levels, grades 5-8 and 9-young adult. Topic areas include: daily living, education, relationships, school, community, substance abuse, employment, and after school activities. As players move around the game board, they are asked to identify thinking errors and replace them with accurate thoughts and constructive action plans. Equipped for Life, which was originally published by Research Press, has been completely redesigned and updated. 2 - 6 players. In addition to serving as an independent learning experience, this game can be used in conjunction with other EQUIP training materials available from Research Press Grades 5 - young adult

     

    $89.50

  • Empathy Counts Play-2-Learn Dominoes

    Empathy Counts Play-2-Learn Dominoes

     

    Empathy Counts is an educational game developed to teach young people to understand the concept of empathy, to be empathetic, and to take positive actions towards others based on empathy. It is designed for students in grades 2-7 and can also be used as high-interest material for older students. There are four decks of cards, each covering a different aspect of the players' lives: Friendship, Activities and Hobbies, At School, and All about Myself. This game takes an incremental approach to learning empathy, teaching basic skills and moving on to more complex skills.

     

    $42.95

  • Don't Squeal Unless It's A Big Deal: A Tale of Tattletales

    Jeanie Franz Ransom, Jackie Urbanovic Don't Squeal Unless It's A Big Deal: A Tale of Tattletales

     

    With humor and exuberance, a compassionate problem-solving teacher shows classmate piglets who squeal incessantly on each other how to know when to tell and when to solve conflicts themselves. Includes Note to Parents and Teachers. Full-color illustrations.

     

    $14.95

  • Don't Be Difficult Workbook with CD

    Lawrence E. Shapiro, Hennie M. Shore Don't Be Difficult Workbook with CD

     

    Ages 7 - 12. This workbook is designed for younger children with behavioral problems who may be oppositional or noncompliant. It includes descriptions of six children ( three boys and three girls) who have problems with other people. In each activity, the reader is asked to think of ways in which each child in the story might talk or act to make things easier or more difficult.

     

    $44.95

  • Do Unto Otters

    Laurie Keller Do Unto Otters

     

    A Book About Manners Mr. Rabbit's new neighbors are Otters. OTTERS! But he doesn't know anything about otters. Will they get along? Will they be friends? Just treat otters the same way you'd like them to treat you, advises Mr. Owl. In her smart, playful style Laurie Keller highlights how to be a good friend and neighbor - simply follow the Golden Rule!

     

    $12.95

  • Dive Into Social Networking: Netiquette Essentials

    Dive Into Social Networking: Netiquette Essentials

     

    Dive into Social Networking: Netiquette Essentials is part of the Smart Sharks Series, designed to teach players safe and respectful techniques while using social media sites. Sitting behind the perceived safety of the computer causes significant disinhibition of foolish, mean and self-defeating behavior. This game will help to teach kids to use the Internet responsibly. This game is appropriate for middle school and up.

     

    $27.95

  • Difficult Situations Fun Deck

    Super Duper Inc Difficult Situations Fun Deck

    1-3 weeks  

    Difficult Situations Fun Deck helps students discuss how they would react to a variety of stressful situations. For example, "Another student keeps looking at your answers during a test." What would you do? Use these 56 illustrated cards to talk about safety, emotions, and different ways of acting in response to events that might occur. Improve reasoning, inferencing, sequencing, and memory skills too! Game ideas and content cards included. Cards measure 2 ½" x 3 ½" and are stored in a sturdy storage tin.

    1-3 weeks  

    $21.95

  • CyberSmart Play-2-Learn Dominoes

    CyberSmart Play-2-Learn Dominoes

     

    CyberSmart is an educational domino game designed to teach young people how to navigate the dangerous waters of the Internet, including wireless devices such as cell phones, PDA's, and MP3 players. Major topics covered include Internet predators, Internet bullying, scams, viruses, and the practice of pro-social Internet behavior. It is designed for students in grades 3 - 7. It also can be used as high interest material for students who are less savvy than their peers about the Internet and its dangers.

     

    $40.95

  • Conflict Cruncher Play-2-Learn Dominoes

    Conflict Cruncher Play-2-Learn Dominoes

     

    Now kids can play dominoes and simultaneously learn to resolve conflicts in a nonviolent, win-win way. Before placing their dominoes, players answer questions from one of four card decks: You Solve It Cards ask players to choose the best alternative to conflicts described; Choice Cards require that they evaluate specific solutions; Win-Win Cards demand creative thinking to arrive at solutions that benefit both sides; and True-False Cards ask players to consider what's true about specific disagreements. Genuinely thought provoking, this game trains children to stay calm when facing conflict and engage in problem solving rather than choosing aggression. For 2 to 5 players.

     

    $42.95

  • Character Strength:  Play-2-Learn Dominoes

    Character Strength: Play-2-Learn Dominoes

    1-3 weeks  

    Players have fun playing dominoes while learning how to express positive and negative feelings appropriately, recognize feelings, and care about the feelings of others. The character strengths emphasized in this game are kinkness, self control, forgiveness, modesty, leadership, and social intelligence. Players practice describing how they would respond to various scenarios in ways that would demonstrate the six character strengths emphasized in the game.  2-5 Players Recommended Ages: 5-10

    1-3 weeks  

    $39.95

  • Cell Phoney

    Julia Cook, Anita DuFalla Cell Phoney

     

    After much anticipation, Joanie Maloney finally gets her very own cell phone! Knowing that owning a cell phone requires responsibility and sound judgment, Joanie's mom requires her to complete a Cell Phone Safety Course. "Mom, it's a phone... it's not a weapon!" Joanie exclaims. Along with Joanie, children will learn the six rules of cell phone usage which are designed not only to keep them safe, but also to keep them from being tempted to hurt others. By knowing the rules, children can become masters of their cell phones and avoid becoming a "Cell Phoney!"

     

    $15.95

  • The CBT Toolbox for Young Adults: 170 Tools for Coping with Stress, Building Healthy Habits & Navigating Adulthood

    Lisa Weed Phifer The CBT Toolbox for Young Adults: 170 Tools for Coping with Stress, Building Healthy Habits & Navigating Adulthood

     

    As young adults strive to create their own identities, they need to learn how to express themselves in meaningful ways, form relationships, adjust to changing situations, and persevere in the face of challenges. When this transition to adulthood is coupled with mental health issues, it becomes even more important for individuals to have strategies they can use to tackle life's major hurdles and regain control. In The CBT Toolbox for Young Adults, you'll find 170 solution-focused exercises to help this critical age group build greater independence, harness their unique strengths, and learn healthy ways to adapt to their changing worlds. Grounded within a cognitive behavioral approach, the easily reproducible and ready-to-use tools inside will allow clients to: Build resiliency, Manage their moods, Communicate effectively, Set boundaries, Reframe faulty thoughts, Express empathy, Self-advocate, Develop healthy work habits, Enhance time management and budgeting skills, Set and achieve realistic goals, Thrive as they enter adulthood.

     

    $43.95

  • Cause and Effect Fun Deck

    Cause and Effect Fun Deck

     

    The little boy puts a leash on his dog, and... what happens next? (The boy walks his dog.) Your kids will enjoy learning how to predict outcomes with this colorful 28-pair, picture card deck. (56 total playing cards!). Also includes two game ideas and two content cards. Cards measure 2 ½" x 3 ½" and are stored in a sturdy storage tin.

     

    $21.95

  • Can I Play Too?

    Mo Willems Can I Play Too?

     

    In Can I Play Too? Gerald and Piggie meet a new snake friend who wants to join in a game of catch. But don't you need arms to catch? Like previous Elephant & Piggie Books, this adventure has been vetted by an early learning specialist and emerging learners themselves. It turns reading into play!

     

    $14.99

  • But It's Not My Fault

    Julia Cook But It's Not My Fault

     

    My name is Norman David Edwards... but everybody calls me "Noodle". Sometimes things happen to me that get me into trouble. But it's not my fault! This first book in the new Responsible Me! Series, follows Noodle through a very rough day at school. It just isn't his fault that his brother's game ran late and he didn't finish his homework. Or that his mom forgot to remind him to turn in his library book. Or that Mary Gold got in his airspace and hit his arm with her head... Join Noodle on his journey as he learns not to blame others or try to find fault; but instead practices accepting responsibility, and turns his very rough day into a very good NEW day!

     

    $17.95

  • Building Character: Play-2-Learn Dominoes

    Building Character: Play-2-Learn Dominoes

    1-3 weeks  

    Play 2 Learn Dominoes Building Character is an educational game developed to teach young people how to learn to differentiate between actions that demonstrate good character and actions that demonstrate bad character. Players also learn to identify five important dimensions of good character: respect, caring, fairness, honesty, and responsibility. Each card contains a short scenario. Players must decide if the actions in the scenario represent good or bad character. If they decide it is a bad character. Players say what the person should have done instead. The game comes with a set of dominoes and four decks of cards. The rules parallel those of a standard domino game with one exception: Players must answer a question about character before placing a domino.

    1-3 weeks  

    $39.95


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