Games

419 products

  • Help Kelly Bear Game

    Help Kelly Bear Game

    1-3 weeks

    Help Kelly Bear is a game with a goal that is reached through cooperation rather than competition. The players help Kelly Bear, themselves, and each other by answering questions and moving their play piece. Children's character development, self-awareness, self-confidence, and goal setting are enhanced as they and their peers respond to the questions.

    1-3 weeks

    $74.95

  • Helping Sharing and Caring Card Game

    Helping Sharing and Caring Card Game

    This fun card game asks children to match problems with helping, sharing, and caring solutions. Kids learn about the importance of self-esteem, kindness, safety, ethics, values, health, empathy, consideration of others, and sympathy. Ages 4-12.

  • Helping, Sharing, and Caring Game

    Helping, Sharing, and Caring Game

    1-3 weeks

    This fun board game helps children develop critical communication and social skills. The purpose of this game is to provide an enjoyable game in the context of which important issues are introduced. A wide variety of issues are focused on: self-esteem, manners, safety, ethics, values, health, consideration for others, interpersonal relations, the value of learning, sympathy, empathy, and competence. The responses to the cards impart information and facilitate communication, both of which can enhance feelings of self-worth and improve interpersonal relationships. Ages 4-12

    1-3 weeks

    $86.95

  • Hidden Rules in Social Situations

    Hidden Rules in Social Situations

    A Game that Teaches Everyday Social Skills The term Hidden Rules is used to describe the unwritten social rules and behaviors that most of us seem to know without ever being taught. This fun card game, played similarly to Uno or Crazy Eights, will help children learn and practice 40 hidden rules for everyday life. Ages 6-12. 2-8 Players Can be used working with individuals with Autism or Asperger's syndrome. Great for educators and professionals as well as parents.

  • Hidden Rules in the Classroom

    Hidden Rules in the Classroom

    1-3 weeks

    Hidden Rules is the term used to describe rules and behaviors that most people know without ever being taught. But some children, particularly children on the Autism Spectrum, seem to be unaware of these rules and the way that they influence social acceptance. There are lots of rules in school that some children don't quite get, but are instrumental to social success. Hidden Rules in the Classroom makes it fun to introduce 45 important hidden rules in a school setting. Can be used when working with individuals with Autism or Asperger's Syndrome, FASD, or LD. Great for educators and professionals as well as parents.

    1-3 weeks

    $41.95

  • Hidden Rules in the Community

    Hidden Rules in the Community

    1-3 weeks

    Hidden Rules is the term used to describe rules and behaviors that most people know without ever being taught. But some children, particularly children on the Autism Spectrum, seem to be unaware of these rules and the way that they influence social acceptance. Each of these card games presents a different set of rules, which can be reviewed individually or used in a simple and fun game. There are lots of rules that kids should know when they go to the grocery store, the mall, the dentist, the doctor, and many more public places. Hidden Rules in the Community game makes learning these 45 rules fun in any setting.

    1-3 weeks

    $40.95

  • Hidden Rules with Friends Cards

    Hidden Rules with Friends Cards

    A game that teaches everyday social skills by Lawrence E. Shapiro Ph.D. Ages 6-12. Hidden Rules (or Hidden Curriculum) is a term used to describe unwritten social rules and behaviors that most of us seem to know without ever being taught, such as respecting those in a position of authority, acknowledging others' personal space, speaking at an appropriate volume, paying attention to body language, and more. This fun card game will help children learn and practice 40 hidden rules in friendship situations. 2-8 players There are three other card games in this series (priced separately): Hidden Rules in the Classroom, Hidden Rules in the Community, and Hidden Rules in Social Situations - all available through ODIN BOOKS.

  • Hooked on Friendship: Go Fish Card Game

    Hooked on Friendship: Go Fish Card Game

    Here's a therapeutic twist on the classic "Go Fish" card game. The six versions presented here teach youngsters about character, responsibility, friendship, anger control, conflict resolution, and feelings. Each game includes two decks of 50 cards (one deck for Grades K-2; the other for Grades 3-5). And each card poses an open-ended question that the player must answer before he or she can request "Henry Herring," "Markey Mackerel," or any other fish needed for a match. Familiar and fun, "Go Fish" is an easy, affordable way for children to improve their social and emotional skills.

  • How Are You Coping Cards

    How Are You Coping Cards

    This deck of 72 cards helps introduce ways of coping. Topics covered include: Reducing stress, Developing relationships, Focusing on strengths, Using time well. The cards stand alone but each one also has a number which relates to the book Coping Skills Group, which offers a more in-depth look at coping skills. 4-14 players. Age: 13+

  • How to Love Yourself Card Deck

    How to Love Yourself Card Deck

    Self-Love Cards with 64 Positive Affirmations for Daily Wisdom and Inspiration Each of the 64 affirmation cards in this deck has a message for you: You are safe in the Universe, and all Life loves and supports you. Every thought you think is creating your future, so choose positive thoughts and words about yourself and about Life. Choose to be at peace. Choose to see clearly with the eyes of love. Come from the loving space of your heart, and know that love opens all doors.

  • How Would You Feel If...

    How Would You Feel If...

    1-3 weeks

    How Would You Feel If... Fun Deck has 56 entertaining cards to help students discuss and/or write about their feelings using a variety of situations. Each card has a colorful illustration with a "How Would You Feel If..." question. These cards are ideal for use with individuals or groups. Cards measure 2 ½" x 3 ½" and are stored in a sturdy storage tin.

    1-3 weeks

    $24.95

  • I Can Do Anything: Card Deck

    I Can Do Anything: Card Deck

    1-3 weeks

    Positive Affirmations, Inspirational Thoughts and Motivational Words From Becca Anderson, bestselling author of Badass Affirmations and The Book of Awesome Women, comes this card deck for women who are smart, strong, and ready to take on the world. With positive affirmations on the front and inspiring quotes on the back, these cards will be the little push you need. Any time you find yourself overwhelmed with the demands of life, pause for a "gratitude adjustment." Giving yourself words of affirmation is a mindfulness practice that will help you strengthen your self-esteem. The more you train your brain with positivity, the stronger your confidence will become. 64 cards

    1-3 weeks

    $22.50

  • I Feel Angry When... The Game That Teaches Kids How to Keep Their Cool

    I Feel Angry When... The Game That Teaches Kids How to Keep Their Cool

    1-3 weeks

    This appealing game presents a tried-and-true template for expressing anger-an easy verbal formula that kids can use whenever emotions flare. As they respond to anger-provoking situations described on game cards, players learn how to use I-Messages to communicate their feelings in a calm, non-threatening way. They also learn 12 anger control strategies that help them retain their composure in the moment anger erupts. Simple and straightforward, this game gives children the skills they need to keep their cool. For 2 to 6 players.

    1-3 weeks

    $51.95

  • Idioms Fun Deck

    Idioms Fun Deck

    1-3 weeks

    Uh, oh! "He's in hot water!" Teach students phrases whose meaning cannot be deduced from the literal definition. Idioms Fun Deck will come alive when students match the idiom with its real meaning. We're not pulling your leg!

    1-3 weeks

    $21.95

  • Impulse Control Game

    Impulse Control Game

    The Impulse Control Game is an educational and therapeutic board game designed to help young people with ADD, ADHD, and other conditions involving impulse control problems. Learning to stop and think is a good start, but effective control of impulses requires the acquisition of specific skills. The game teaches seven specific skills that have been proven in the research literature to help impulsive children control their impulses, make good decisions, and avoid actions that are detrimental to themselves and others. The skills learned in the game are: Accepting delayed gratification, Reading social cues, Understanding the benefits of impulse control, Developing positive internal speech, Improving problem solving skills, Understanding the consequences of impulsive actions , and Improving the ability to stop a behavior. Grades 2-7

  • In Control

    In Control

    Games To Teach Self-Control Skills. Ages 7-12. This book of six games helps children keep cool under any circumstances. The colorful game board is bound into the middle of the spiral-bound book, ready to be used for play. Teaches children such skills as listening to others, following rules, and cooperating. For 2-4 players. Game board book, instruction manual, pawns, 6-sided die, chips, sand timer, cards.

  • Insight Game Cards: Teaching Emotional Intelligence

    Insight Game Cards: Teaching Emotional Intelligence

    Emotional Intelligence is made up of many specific social and emotional skills and INSIGHT is one of the most important. Insight begins with children's willingness to talk about their thoughts and feelings - exactly what this card game is designed to encourage! As they draw cards that ask them to talk about their families, their friends, and themselves, players learn to connect past, and present events and to understand why people sometimes do things that may not be in their best interests. Ages 8 & Up. instructions included.

  • Interactive Activities & More Cards

    Interactive Activities & More Cards

    1-3 weeks

    These cards help participants think, communicate, and interact on important and relevant topics in as few as three or as many as fifty plus minutes. Each card supplies a succinct therapeutic concept with related questions(s). This game uses as a warm-up, group activity, purposeful filler, and a written assignment for using with teens, adults and seniors. It can be used alone or with the Interactive Activities & More Vol.1 book, or, both can be purchased as a set.

    1-3 weeks

    $29.95

  • Intuitive Eating Card Deck: 50 bite sized ways to make peace with food

    Intuitive Eating Card Deck: 50 bite sized ways to make peace with food

    1-3 weeks

    Grounded in the same evidence-based approach outlined in the breakthrough guide, Intuitive Eating, as well as The Intuitive Eating Workbook, this portable and uplifting card deck offers daily strategies and affirmations to help you pay attention to natural cues of hunger and satisfaction, so you can stop worrying about calories and really savor your food. Organized by the ten principles of intuitive eating, the cards also feature simple, in-the-moment exercises you can use on the go to help you challenge common misconceptions about food and your body, identify and balance your emotions, and-most importantly-stop feeling so distressed at mealtime.

    1-3 weeks

    $26.95

  • Inuk Cards (from the OH Cards of Association)

    OH Publishing Inuk Cards (from the OH Cards of Association)

    1-3 weeks

    The INUK cards present a companion in play to the existential question, "Who am I, what makes me how I am?" Each 88 mm circular picture card depicts metaphorically a situation in which any of us might find ourselves. Players interpret the pictures through attributing feelings, moods and actions and so themselves become participants in the scenes. At the same time they might catch a glimpse of their own current inner state. Artist Yilin Bai has enriched the OH-Card genre with her 88 paintings on the theme of self-discovery and self-determination. 10 cut-out cards operate as windows, keyholes or magnifying glasses to enhance and affect our perspectives. For further surprises try combining the INUK images with the OH words!

    1-3 weeks

    $34.95

  • Job Skills Skill Development Cards

    Job Skills Skill Development Cards

    Ages: 15-Adults. This card game is designed for people considering entering the workforce, re-entering, presently working, or volunteering. 72 cards.

  • Journey To Friendsville

    Journey To Friendsville

    1-3 weeks

    Board games effectively teach social skills, but many counselors do not have the time to play traditional board games with clients. This game teaches kids social skills and how to develop rewarding friendships in 15-minute increments as they journey on the game board towards the town of Friendsville. There are five skills in total, and one skill is the focus of each 15 minute session. Kids can play multiple times to learn all five skills. As they play the game, kids move through towns that represent the skills taught in the game, such as Fairhaven and Conversation City. The skills they learn include using humor appropriately in social situations, conversing with others and so much more.

    1-3 weeks

    $84.95

  • Just Between Us (Family Conversation Cards)

    Just Between Us (Family Conversation Cards)

    1-3 weeks

    Conversation Cards for the Whole Family This helps the whole family get beyond the chit-chat and deepen the conversation. Housed in an elegant keepsake box, these conversation starters can sit on display at a kitchen table or be tossed into a bag for a road trip. Slip a conversation card into the display window and take turns answering the question. Then flip the card over for more ways to enrich the conversation. With more than 150 prompts, these cards generate many rich opportunities for connection, and because the questions are open-ended, they can be reused again and again.

    1-3 weeks

    $19.99

  • Kids' Yoga Deck: 50 Poses and Games

    Kids' Yoga Deck: 50 Poses and Games

    50 Poses and Games Yoga is fun! Get kids bending, breathing, and stretching with The Kids Yoga Deck. Playful poses such as Cat, Flower, Airplane, and Gorillas well as partner poses. Easy enough for children to do on their own, The Kids Yoga Deck engages bodies and minds to help youngsters build strength, flexibility, balance, and mental focus.


You have seen 216 out of 419 products

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