Games

419 products

  • Dinosaur's Journey To High Self Esteem

    Dinosaur's Journey To High Self Esteem

    1-3 weeks

    Turn low self-esteem into positive self-image. Low self-esteem can be a significant factor in a host of childhood problems including depression, underachievement, and behavioral difficulties. Although self-esteem is often equated with self-love, this game treats it as a much more complex phenomenon. The Dinosaur's Journey takes children through the Valley of Values, the Cave of Acceptance, and the Land of Courage.

    1-3 weeks

    $89.50

  • Dive into New Waters Smart Sharks Cards

    Dive into New Waters Smart Sharks Cards

    1-3 weeks

    Smart Sharks is a series of card games based on the popular card game 21. Dive into New Waters helps players learn to adjust to a new school environment. Every student experiences nervousness and confusion as a new kid in school. They may worry about making friends, academic progress, sitting alone at lunch time, etc. This game helps middle school students successfully deal with these common fears and pressures by providing coping skills and techniques that work.

    1-3 weeks

    $17.95

  • Dive Into Social Networking: Netiquette Essentials

    Dive Into Social Networking: Netiquette Essentials

    Dive into Social Networking: Netiquette Essentials is part of the Smart Sharks Series, designed to teach players safe and respectful techniques while using social media sites. Sitting behind the perceived safety of the computer causes significant disinhibition of foolish, mean and self-defeating behavior. This game will help to teach kids to use the Internet responsibly. This game is appropriate for middle school and up.

  • Dominoes: Indigenous Art

    Dominoes: Indigenous Art

    Micqaela Jones is a Te-Moak artist. Indigenous Art Dominoes features 7 images on 28 cardboard domino pieces, each piece is 3.5x1.75", comes in a 7.25x7.25" box. Suitable for 2 years and up.

  • Don't Be Difficult Game

    Don't Be Difficult Game

    1-3 weeks

    A game for children with oppositional and defiant behaviors. This new game helps children experience the difference between the 'Hard Way' and the 'Right Way' to behave. As children go around the board, they might find themselves on the hard road, a convoluted path that goes nowhere. To get off the hard road and back onto the right road, they have to earn positive emotional currency in the form of kindness, trust, respect, cooperation, and affection. The game includes a Game Board, 1 6 Sided Die, 6 Pawns, 100 Tokens, and Game Cards.

    1-3 weeks

    $86.95

  • Don't Drown in Drama! Smart Shark Card Game

    Don't Drown in Drama! Smart Shark Card Game

    1-3 weeks

    Smart Sharks is a series of card games based on the popular card game 21. Don't drown in drama helps players deal with the transitions that happen during middle school and the "drama" often experienced by those changes. Middle school is often a dramatic and emotional time for girls. It is a time of transition in many areas-changing bodies, raging hormones, shifting friendships, and conflicting feelings about who they are and who they feel they should be. Peer pressure and the desire to fit in can be overwhelming. This game helps to teach girls to better cope with these emotional challenges.

    1-3 weeks

    $26.95

  • Dr Playwell's Positive Thinking Card Game

    Dr Playwell's Positive Thinking Card Game

    Ages: 6-12. This card game is designed to encourage children to develop a more positive attitude about themselves, their problems, and the people around them. This card game teaches children four essential positive thinking skills, including: recognizing self-defeating statements, changing negative thoughts to positive ones, seeing positive ways to cope with problems, and using positive self-talk. The skills taught in this game will be useful for all children, but in particular they will help children with behavior disorders, anxiety disorders, and depressive symptoms. For 2-4 players.

  • Dr. Playwell's Anger Control Games

    Dr. Playwell's Anger Control Games

    In this anger program, you get 6 colorful games for the price of 1, all in a conventional and portable package. Teach children such skills as recognizing their anger triggers, learning self control, self calming, and much more. Games cards and markers. Includes game book of 6 board games, 13 card sheets, 4 regular pawns, 4 car pawns, 1 die, 100 chips, and instructions. For 2-4 players; Grades K-5.

  • Dr. Playwell's Best Behavior Game

    Dr. Playwell's Best Behavior Game

    Ages 6-12. Behavioral problems account for as many as 50% of all referrals to counselors, and games have been shown to be one of the best ways to turn around non-compliant or oppositional kids. This game uses a multi-modal approach to teach new skills, including emotion-al (affective), behavioral, cognitive, and social skills. This is what Dr. PlayWell calls the ABCs

  • Dr. Playwell's Caring About Others Card Game

    Dr. Playwell's Caring About Others Card Game

    Ages 6-12. Empathy is the winning attitude in this card game! As children play, they become aware of the point of view of others, as well as the value of helping and caring. This game is particularly useful in promoting pro-social behaviors with oppositional and willful children. For 2-4 players. 52 Game cards, 12 Activity cards, 12-sided blank die with Write-On stickers, instructions.

  • Dr. Playwell's Communicating Feelings Card Game

    Dr. Playwell's Communicating Feelings Card Game

    Ages 6-12. Talking about feelings can be fun! This engaging card game challenges kids to recognize how different facial expressions and body language convey feelings, and how to listen and interpret the feelings of others. Game focuses on 13 basic feelings that will help children overcome their emotional, behavioral, or social problem. For 2-4 players. 52 Game cards, 12 Activity cards, Who? What? When? die, instructions.

  • Dr. Playwell's Controlling Your Anger Card Game

    Dr. Playwell's Controlling Your Anger Card Game

    Ages 6-12. Help kids take control of their anger before it takes control of them. Teach children to recognize and change the things that make them angry, compromise in situations where there is a conflict, talk about their feelings, and self-monitor their emotions. For 2-4 players. 52 Game cards, 12 Activity cards, Rock-Paper-Scissors die, instructions.

  • Dr. Playwell's Coping With Stress Card Game

    Dr. Playwell's Coping With Stress Card Game

    Ages 6-12. This fun-filled game teaches children how to handle stress using well-researched stress reduction techniques that include: deep breathing and muscle relaxation, visualization, self-talk, and creating a healthy lifestyle. For 2-4 players. 52 Game cards, 12 Activity cards, Body Parts die, instructions.

  • Dr. Playwell's Don't Stress Game and CD

    Dr. Playwell's Don't Stress Game and CD

    Ages 6-12. Stress is a factor that contributes to almost every mental health problem. Stress can affect a child's physical health too. Dr. PlayWell to the rescue! This engaging game helps children develop the resiliency skills they need to deal with all kinds of stress, helping them cope with both developmental and situational problems. The CD lets you print out miniature copies of the game so that it can be played at home. For 2-4 players. Game board, 4 sets of cards (96 total), 4 pawns, die, 50 chips, instructions, CD.

  • Dr. Playwell's Learning Self Control in School

    Dr. Playwell's Learning Self Control in School

    Ages 6-12. This game is designed to help students think about the consequences of their behavior and distinguish good choices from bad ones. The game will also help children practice relaxation and self-control behaviors, learning that they can control their bodies as well as their behavior. Using their Frog markers, players have to avoid the Alligators (representing distractions) that have wandered into the school while answering question about self-control.

  • Dr. Playwell's Think Positive Game and CD

    Dr. Playwell's Think Positive Game and CD

    Ages 6-12. Study after study tells us that children with a positive, optimistic attitude will be less susceptible to depression and other emotional and behavioral problems. This game teaches children how to identify and change negative thinking, how to recognize the effects of a negative and pessimistic attitude, and how to behave in ways that are more socially appropriate. The CD lets you print out miniature copies of the game so that it can be played at home. For 2-4 players. Game board, 4 sets of cards (96 total), 4 pawns, die, 50 chips, instructions, CD.

  • Dr. Playwell's Worry-less Game Revised

    Dr. Playwell's Worry-less Game Revised

    1-3 weeks

    As players try to capture the Worry Monsters, they learn important steps for dealing with persistent worry - identifying feelings, self-calming, making positive self-statements, changing negative thoughts, planning, coping with difficult feelings, and self-monitoring. As they play, children will learn important skills to help them worry less. For 2-4 players

    1-3 weeks

    $89.50

  • Drug Prevention Bingo for Teens

    Drug Prevention Bingo for Teens

    Ages: 12-18. Topics include why kids use drugs, recognizing drug problems, effects of drug use, and saying "no." Includes laminated cards, chips, calling cards, reproducible handouts, and instructions. For up to 16 players.

  • Ecco Cards Of Association (from The Oh Card Series)

    OH Publishing Ecco Cards Of Association (from The Oh Card Series)

    ECCO ++ 99 Abstract Paintings for Imagination without Limits In Italian Ecco means Look! Behold: This deck of 99 abstract cards was painted by John David Ellis to invite us to look carefully at colours forms patterns. There are no titles and no correct meanings. Each of us sees something different. ECCO is a challenge for the imagination a springboard into art a magic carpet into the world of fantasy. Create your own exhibitions describe the images as landscapes or a dream. Like all the picture decks ECCO combines well with the OH word cards or with paintings from other decks of the genre.

  • Emoji Feelings Thumball

    YouthLight Emoji Feelings Thumball

    With this ball, players learn about emotions and develop their feeling word vocabularies. If the player's thumb lands on a feeling face, tell one or more words that describe that feeling. If it is a word, tell about a time you felt that way. Or players could tell about a situation and then others can identify a word or face that best describes that feeling. Thumball is a soft stuffed ball to throw, roll, or pass in a circle or randomly. Catch it! Look under your thumb. Respond to the prompt. Kids absolutely love this interactive tool that will get them talking and sharing. Without even knowing it, you will be encouraging the use of interpersonal skills including taking turns, eye contact, listening, responding, valuing similarities and respecting individual differences.

  • Emotion Cards

    Emotion Cards

    The Emotion Cards are 48 emotive and artistic images designed to help people to review their emotions and their relationships in a meaningful and often transformative way. The cards are designed to capture the deeper truth of how people experience their life, offering poignant descriptions for what someone may be feeling. This resource is also a perfect supplement to Draw on Your Emotions available at Odin Books (Sold separately).

  • Emotion Mania Thumball

    Soshemo Emotion Mania Thumball

    This is a great way to increase emotion vocabulary, explore the value of emotions, as well as build a better understanding of emotion based body language. Players act out the emotions with facial expressions and body language. Share life experiences and discuss beneficial ways of responding to events. The facilitator can ask a variety of different question based on the emotion under their thumb. Some examples include:  Do you know what that emotion is? When was the last time you felt that emotion? or When was the last time you saw some feel that way? How did you know? How did you respond? Act out that emotion non-verbally and have the rest of the group figure out what the emotion was your were presenting. Thumball is a soft stuffed ball to throw, roll, or pass in a circle or randomly. Catch it! Look under your thumb. Respond to the prompt. Kids absolutely love this interactive tool that will get them talking and sharing. Without even knowing it, you will be encouraging the use of interpersonal skills including taking turns, eye contact, listening, responding, valuing similarities and respecting individual differences.

  • Emotional Bingo for Children Revised Ed

    Emotional Bingo for Children Revised Ed

    Everybody knows how to play Bingo-but this version requires players to identify feelings rather than numbers on their Bingo cards. Ideal for counseling groups or classrooms, Emotional Bingo not only helps children learn to recognize various feelings, it also teaches empathy-a trait associated with lower incidence of violent behavior. Game rules provide opportunities for children to discuss their own feelings and to respond empathically to the feelings of others. Ages 6-12.

  • Emotional Intelligence Game

    Emotional Intelligence Game

    This entertaining and engaging game reflects the five areas of emotional intelligence: Self-awareness, Mood management, Self-motivation, Empathy, and Relationship skills. Five decks of cards representing the five skills are included. A sixth deck of Bonus Cards adds to the educational value of the game as well as enhancing fun and excitement. The game utilizes the techniques of both CBT (cognitive behavior therapy) and social learning theory to help players build their emotional intelligence. Playing time: Flexible - 30 minutes- 45 minutes. Players 2-6. Grades 2-8


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