Games > Card
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Let's Talk Cubes
Social and emotional learning in action! Get kids talking, sharing, and learning with the Let's Talk! Cubes. This set of 6 colorful conversation cubes features engaging prompts targeting topics related to social-emotional learning (SEL). One-on-one or in small groups, kids and adults alike can take turns rolling the cubes and answering one of the 36 SEL questions and prompts printed on the sides. Let's Talk! Cubes come with three different SEL categories: roll an orange cube for Ice Breakers like "What holiday do you like best and why?"; roll a blue cube for Social Skills prompts like "What steps should you take to tell someone you are sorry?"; or roll a green cube for Emotional/Feeling prompts like "Name a time when you learned from your mistake." Each of the Let's Talk! Cubes is made from durable foam that's ready for years of social-emotional learning activities.
$23.99
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Let's Talk About Anxiety
A Guide to Help Adults Talk With Kids About Worries Featuring a beautifully illustrated book and 20 accompanying conversation cards, Let's Talk About Anxiety inspires thoughtful discussion between adults and children, helping young people speak about their worries and concerns. Whether it's explaining what worry feels like or providing a child with the tools to cope in situations where they feel nervous, the activities and exercises inside use prompts and images to discuss important issues with a focus on mental well-being and understanding.
$25.99
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Job Skills Skill Development Cards
Ages: 15-Adults. This card game is designed for people considering entering the workforce, re-entering, presently working, or volunteering. 72 cards.
$32.95
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Invisible Things Feelings Flash Cards
What Invisible Things will you discover today? These stylish feelings flash cards introduce 19 different personified emotions-plus 1 blank make-your-own card to personalize. Each durable card features a wacky illustration of an Invisible Thing on one side and a fun description on the reverse. From Feelings Charades to picking an Invisible Thing of the Week, there are so many ways to use these cards! A list of inspiring ideas is provided, including:Feelings Chart: Review the cards and select the Invisible Things you relate to right now.Social Prompt: Pick a card at random and share a time when you met that Invisible Thing.Art Prompt: Select a card and draw your idea of what that Invisible Thing would look like.Story Discussion: Read a book and discuss which Invisible Things appear in the plot and characters.
$22.50
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Interactive Activities & More Cards
These cards help participants think, communicate, and interact on important and relevant topics in as few as three or as many as fifty plus minutes. Each card supplies a succinct therapeutic concept with related questions(s). This game uses as a warm-up, group activity, purposeful filler, and a written assignment for using with teens, adults and seniors. It can be used alone or with the Interactive Activities & More Vol.1 book, or, both can be purchased as a set.
$29.95
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Idioms Fun Deck
Uh, oh! "He's in hot water!" Teach students phrases whose meaning cannot be deduced from the literal definition. Idioms Fun Deck will come alive when students match the idiom with its real meaning. We're not pulling your leg!
$21.95
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I Feel Angry When... The Game That Teaches Kids How to Keep Their Cool
This appealing game presents a tried-and-true template for expressing anger-an easy verbal formula that kids can use whenever emotions flare. As they respond to anger-provoking situations described on game cards, players learn how to use I-Messages to communicate their feelings in a calm, non-threatening way. They also learn 12 anger control strategies that help them retain their composure in the moment anger erupts. Simple and straightforward, this game gives children the skills they need to keep their cool. For 2 to 6 players.
$51.95
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How Would You Feel If...
How Would You Feel If... Fun Deck has 56 entertaining cards to help students discuss and/or write about their feelings using a variety of situations. Each card has a colorful illustration with a "How Would You Feel If..." question. These cards are ideal for use with individuals or groups. Cards measure 2 ½" x 3 ½" and are stored in a sturdy storage tin.
$24.95
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Hooked on Friendship: Go Fish Card Game
Here's a therapeutic twist on the classic "Go Fish" card game. The six versions presented here teach youngsters about character, responsibility, friendship, anger control, conflict resolution, and feelings. Each game includes two decks of 50 cards (one deck for Grades K-2; the other for Grades 3-5). And each card poses an open-ended question that the player must answer before he or she can request "Henry Herring," "Markey Mackerel," or any other fish needed for a match. Familiar and fun, "Go Fish" is an easy, affordable way for children to improve their social and emotional skills.
$27.95
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Hidden Rules with Friends Cards
A game that teaches everyday social skills by Lawrence E. Shapiro Ph.D. Ages 6-12. Hidden Rules (or Hidden Curriculum) is a term used to describe unwritten social rules and behaviors that most of us seem to know without ever being taught, such as respecting those in a position of authority, acknowledging others' personal space, speaking at an appropriate volume, paying attention to body language, and more. This fun card game will help children learn and practice 40 hidden rules in friendship situations. 2-8 players There are three other card games in this series (priced separately): Hidden Rules in the Classroom, Hidden Rules in the Community, and Hidden Rules in Social Situations - all available through ODIN BOOKS.
$40.95
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Hidden Rules in the Community
Hidden Rules is the term used to describe rules and behaviors that most people know without ever being taught. But some children, particularly children on the Autism Spectrum, seem to be unaware of these rules and the way that they influence social acceptance. Each of these card games presents a different set of rules, which can be reviewed individually or used in a simple and fun game. There are lots of rules that kids should know when they go to the grocery store, the mall, the dentist, the doctor, and many more public places. Hidden Rules in the Community game makes learning these 45 rules fun in any setting.
$40.95
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Hidden Rules in Social Situations
A Game that Teaches Everyday Social Skills The term Hidden Rules is used to describe the unwritten social rules and behaviors that most of us seem to know without ever being taught. This fun card game, played similarly to Uno or Crazy Eights, will help children learn and practice 40 hidden rules for everyday life. Ages 6-12. 2-8 Players Can be used working with individuals with Autism or Asperger's syndrome. Great for educators and professionals as well as parents.
$40.95
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Helping Sharing and Caring Card Game
This fun card game asks children to match problems with helping, sharing, and caring solutions. Kids learn about the importance of self-esteem, kindness, safety, ethics, values, health, empathy, consideration of others, and sympathy. Ages 4-12.
$38.95
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H is for Healing Card Deck
52 Everyday Practices to Strengthen Children's Emotional, Physical, and Mental Well-Being H is for Healing is a soothing and powerful social-emotional learning (SEL) card deck that provides children with the language for mindfulness, self-compassion, and empowerment. Each card corresponds with a letter of the alphabet and introduces children to an affirmation or activity that will allow them to: Regulate their nervous system and find a sense of calm in the world; Connect to themselves and those around them; Uncover their delight, joy, and wonder. Together, we can teach our children that they are enough, they are loved, and they belong.
$29.95
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Guided Art Therapy Card Deck
Guided Art Therapy Card Deck allows you to use art as therapy, focusing on the inherent healing power of art making to manage anxiety and stress, improve self-esteem, and deepen your relationships with others and your inner self. In this deck of 75 activities, you'll explore a wide range of artistic mediums, including painting, drawing, writing, collage, photography and digital art, sculpture, and mixed media, with each activity designed to be created using limited supplies. While traditional art therapy requires sessions facilitated by a professional licensed therapist, these activities and reflection questions, developed by licensed art therapist Emily Sharp, LCAT, ATR-BC, allow you to have a healing experience with art on your own, at your own pace.
$26.99
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Grok Kids Game
Kids GROK is a set of 26 feelings cards with photographs of children demonstrating emotions and 26 colorfully illustrated needs cards, and instructions for games and activities designed to support emotional intelligence and empathy.
$34.95
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Ngaio Parr The Grief Companion: A Supportive Guide To Navigating Grief
The Grief Companion is a modern illustrated deck of cards that provides gentle guidance, support, and knowledge for those navigating loss and grief. No two people grieve in the same way. The Grief Companion is a non-linear collection of cards that offers insights into the ever-evolving grieving process: providing thoughts and facts to help you feel grounded and seen; ideas on how to honor your loss and memory; and resources you can rely on as your experience of grief continues to shift. The cards can be used in a number of different ways. Simply pull an Insight, Action, or Prompt card every day or every week as part of a mindful intention, or during a difficult moment to be comforted. The cards are designed with dozens of actions and reflections that can be easily incorporated into your routine to guide and support you on your unique path. With The Grief Companion, you'll be empowered to better understand the grieving process and its effects as you learn coping mechanisms and, most of all, feel supported in your grieving experience. Each card is hand-painted with a unique geometrical pattern.
$29.99
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Greater Me Cards
This conversational tool made up of 52 cards and accompanying guidance, helps young people build their advocacy skills by establishing their own strengths and needs. Organised into 10 categories, the cards cover additional needs, feelings and communication, how to seek help, and many more useful topics to develop resilience. There are around 150 questions which can be used flexibly by young people and facilitating adults, such as: What do I think I am good at/not good at? What support from other people do I think will help me manage on my own more easily? Who might I choose to speak to when things become too hard or difficult?
$51.95
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Girl Games: Five Fun Card Games for Girls That Teach Important Social Skills
The 5 games are played similar to the traditional card games which makes them fun and easy to play. Cards include different topics with thought-provoking questions that can help facilitate meaningful discussions. Each card game focuses on one aspect of bullying or relational aggression. 1. Crazy Dates (Crazy Eights) Respect; Appreciation; Support; Safety; Trust; Put-Downs; Ignoring; Feeling Uncomfortable; Pressure; Fights; Control; Possessiveness 2. Queen of Mean (Old Maid) Lying; Gossip; Fights; Bullying; Rumors; Best Friends; Exclusion; Jealousy; Secrets; Accusations; Put-Downs; Violence 3. Peace Not War (War) Peaceful Relationships; Self-Improvement; Affirmations; Self-Reflection; Consequences of Rumors; Helping Others; Looking at Accomplishments 4. Confidence Concentration (Memory) Body Image; Likes & Dislikes; Hobbies; Difficulties; Goals; Achievements; Pride; Appearance; Strengths 5. Go Talk (Go Fish) Emotions & Communication; Accusing; Defensiveness; Emotions; Adult Helpers; Conflicts; Listening; Patience
$29.95
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Empathy Game
Do you want to go beyond small talk with colleagues, friends, family, or strangers? This is your game to truly connect with people. Imagine a red car, I'll do the same. Now describe it to me. No red car would ever be the same. No thought, or story ever is. We listen. We might smile. We nod. But, do we really understand each other? The human mind predicts and assumes to make sense of the world, and to understand people. There's often more to discover than we assume to know. The Empathy Game connects the dots. It engages people to share, listen, and engage with stories beyond their own frame of reference. There's more to discover and learn. Let's play. 150 cards
$37.99
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Empathy Card Game - Teaching Emotional Intelligence
Children who understand how other people think and feel act more appropriately and enjoy richer social relationships. This card game helps players recognize the importance of empathy, a central component of emotional intelligence. As children try to read other players' nonverbal cues and guess how they've responded to Question Cards, they practice this skill in a fun way. Compassion, understanding, and acceptance--all in one game! For 2-4 players. Grades 3-12. Excellent for Art and Play therapy.
$41.95
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Emotions and Expressions: Colorcards
Understanding facial expressions. A comprehensive set of cards which provide an opportunity to explore through discussion the likely emotions and responses that are shown in faces and accompanying body language. Emotions and expressions featured include: Worried, Fed up, Shocked, Happy, Sad, Angry, Dislike, Scared, Pleasure, Surprised, Confused, Love. The accompanying manual describes each image; provides details about the importance of understanding facial expressions and a case study of how using the cards has provided an opportunity to address behaviour issues. Ages 5+.
$79.95
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Dr. Playwell's Coping With Stress Card Game
Ages 6-12. This fun-filled game teaches children how to handle stress using well-researched stress reduction techniques that include: deep breathing and muscle relaxation, visualization, self-talk, and creating a healthy lifestyle. For 2-4 players. 52 Game cards, 12 Activity cards, Body Parts die, instructions.
$38.95
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Dr. Playwell's Controlling Your Anger Card Game
Ages 6-12. Help kids take control of their anger before it takes control of them. Teach children to recognize and change the things that make them angry, compromise in situations where there is a conflict, talk about their feelings, and self-monitor their emotions. For 2-4 players. 52 Game cards, 12 Activity cards, Rock-Paper-Scissors die, instructions.
$39.95
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