CyberSmart is an educational domino game designed to teach young people how to navigate the dangerous waters of the Internet, including wireless devices such as cell phones, PDA's, and MP3 players. Major topics covered include Internet predators, Internet bullying, scams, viruses, and the practice of pro-social Internet behavior. It is designed for students in grades 3 - 7. It also can be used as high interest material for students who are less savvy than their peers about the Internet and its dangers.
Category:Life Skills/Social Skills Subcategory:Children and Adolescents